That is a really insurmountable problem with BDO. Great character generation, solid gameplay (I found it more fun a lot of the time than, say, GW2). Interesting mechanics. I think you could get past the lack of content and overly aggressive cash-shop, but then it would still have the same community.
I play WoW sometimes, but I largely agree. It’s like MMOs just never really got out of, I dunno, the first year of college. WoW is kinda like a life-of-the-party guy who has been at college, without actually getting a degree, for the last 14 years. Everybody used to like him, but he’s getting way too old and a bit too creepy and too bald for whole thing to work for him any more.
It’s like, if MMOs had taken what EQ and DAoC did, and really progressed it, really taken all that stuff to the next level, embraced new technologies, made things more immersive rather than just more efficient, and branched out, rather than essentially imitating EQ/WoW over and over (even GW2 owes more to WoW than it does GW1), then I think they’d still be an interesting space. As is? I think it’s really a “Waiting for Godot” kind of situation for MMO players. We’re sitting at that crossroads, waiting for the great MMO that surely must be coming, just measuring time, shooting the shit, as it were.
I increasingly don’t think that MMO will arrive until there’s a huge shift in how games are played, though, like a real shift to VR, or to streaming-only gaming, or whatever. MMOs are already not that far off the requirements to be able to stream a game to play it. If you could have massively enhanced visuals and maybe some really cool functionality by essentially shifting everything but the controls server-side, well, I think it would make sense to do that with an MMO, and I think it might cause a re-evaluation of the genre, in a good way.