Man, those glasses are awful. Maybe that’s why the video was removed.
Also, I’m glad the quality of her criticism has improved over the years.
I haven’t played Bayonetta, but from everything I’ve heard it seems to exist in that strange and controversial space of rendering ‘problematic’ depictions in an exaggerated or self-conscious manner or for some larger purpose (e.g. Sin City, Far Cry 3, Sucker Punch). Some people myself included, tend to be sympathetic to such depictions, whilst others see them as the most vile stuff EVAR.
My impression of Bayonetta is that it dives into that alluring nexus of female sexuality and balletic violence. The appeal of those things is all but universal. But whereas we might talk about the problems of objectifying women (and less commonly about the problems of glorifying violence), in the case of Bayonetta it’s all so raw and obvious that it’s impossible to take seriously. We know what’s going on, we know our appetites are being catered to and how, it’s basically a harmless fantasy. The problems of female objectification, the ‘male gaze’, etc. don’t arise from stuff like Bayonetta, but from the endless, successive repetition of instances in innumerable different forms throughout the course of our daily lives, most of them subtle enough that they don’t even register (to those ‘untuned’ to the phenomenon in question) and that over time mould our thoughts and behaviours. Indeed, if anything I expect that playing something like Bayonetta might actually have the opposite effect: in playing such a game, we not only recognise that our appetites are being catered to, but that realisation occurs in the context of specific images, themes, connections, etc. that we will thereafter be primed to recognise when we encounter them elsewhere.