Less than almost none? I’m skeptical that’s even possible, let alone going to happen. The number of AAA protagonists who aren’t white males is pretty small, and most of the rest are white females, or Japanese males. I’m struggling to think of a recent AAA game which even features a black main character (HL:Alyx, I suppose - I think FIFA2020 might as well and he was also called Alex).
You’re kind of pointing out the bad side of cultural appropriation, too, in that powerless minority groups often have their culture/mythology/music/etc. taken by white people (often with largely good intentions), usually somewhat misunderstood or made generic, and then profited from, with no benefit to the people it’s taken from, yet reducing the chances those people could benefit from it in future (as it’s “been done” or whatever). Games dev is pretty crap representation-wise, with the only significant minority involved in the West being Asian people (and of course Asia actually has a significant games industry).
Why is this a problem though? Plenty of games are happy to show the opposite, and not even blink. I’m surprised you don’t note that. Just recently Wildlands 1, for example, was "white imperialists massacre darker-skinned people by the dozen in the name of a phoney war that the game attempts to both accept is phoney and pointless, and yet also your massacres are totally justified. Also I think you’d be surprised how many people would be just fine with this, including people who “don’t like politics in games”, so long as you mostly made it about glorious battle and avoided lectures.
I think that would be a really good start. You need someone to actually develop the world decently - there’s no shortage of writers who can, though.
Right? I’m assuming all suggestions are for a good, well-made game, not a game that might be theoretically good but is rendered unplayable by various factors (eh, Cyanide?).
You played a vague stereotype of a Native American, who whilst initially somewhat specific in the comic books in the 1970s, isn’t much more of an aesthetic by the time he reached the games (and, I understand, technically a different character). I think if someone wanted to do a game with a Native American protagonist, they need to probably involve some Native Americans and not start from a premise of wanting the character to have “spirit powers” or whatever.
You also might want to focus on how extremely organised and legalistic a lot of the tribes were (Civilization, interestingly, has been aware of this for a very long time), with strict rules, treaties, complex cultures and so on, rather than the usually “Mighty Noble Savage” portrayal which Turok plays straight into.
Prey sorta kinda slightly did but went straight for those “spirit powers” (which is kind of like making every game involving English people giving them like “repression powers” where maybe you can survive damage through Stiff Upper Lip and making them gain energy by drinking tea, but less hilarious because it’s an extremely oppressed minority and most people only have stereotypes to go on). The cultures of some tribes, especially in North East or South East had very complex and organised cultures and most modern people are totally unaware of this.
I’ve just love to see more strategy/building games that aren’t so focused on endless expansionism and where you have to work out a balance rather than just grabbing all the resources as fast and efficiently as possible and then moving on. You win when you have something sustainable, not when you have “all the things”. It’s fair to say this is a vague theme in some games in the sort of Minecraft/Dwarf Fortress zone but it’s never anything more and mindless extreme acquisition is usually the name of the game.