Like, all, unshamefully ALL the games you played this year.
And by that I mean, in the RPS year 2019 (so from December the 1st 2018 to December the 1st 2019).
Such backtracking may require a lil work, but it’s not that much of a chore for Steam games, since Steam (and maybe Epic or GOG too) can sort your games by date of last launch.
December is the time for lists, assessments and compilations, right?
So anyone interested? I am, and I’m making my list right now.
Oh, and on the way, I found it interesting to sort games in three categories:
- Games released in 2019 (‘RPS 2019’ again, from December the 1st 2018 to December the 1st 2019). That partly in relation to the RPS Advent Calendar currently going on.
- Games played for the first time, but released prior to December 2018.
- Games that I replayed / came back to in 2019.
Alright. Mine’s done!
A few preliminary notes:
Backtracking was relatively easy since A) I didn’t spend much time searching the racks of the itch.io boutique this year, and B) the last time I delved into porn games sites was in November 2018 (more than one year already? That’s surprisingly long).
I also added whether I reached the end of a game or not.
Let’s go… (EDIT 2 & up : adding notes about the games)
GAMES RELEASED IN 2019
(RPS year, released between December the 1st 2018 and December the 1st 2019)
7th Sector. End reached.
- From the people who made 35MM. A bit like Inside, except you’re a voyeuristic spark in a cyberpunk world, and you spend most of you’re time looking at all the anecdotal stuff going on in the background.
Amber County. Not finished.
- Covered by Rock Paper Shotgun’s video team (in a Review Roulette). The visuals and some settings piqued my curiosity, but I shut it off quickly, asking the silent skies why indie developers are so obsessed with David Lynchery, and not, say, Sergei Eisensteinery, Federico Felliniry…
ANNWN: The Otherworld. End reached.
- A remake of The Sentinel. Played to tickle my memories. RPS covered it (Dominic Tarason it was).
Ape Out. End reached.
Baba is You. and Hell is (still) Baba.
- It’s great of course, but I’m not sure I’ll find the courage to get back to it. Maybe in the company of my little brother. I had the occasion to play it with him at a family reunion and it was great time for both of us. The conversations you can have while playing Baba is You with someone are priceless.
- Contemplative new-age stuff.
BELOW. End reached.
- Blue-eyed boy!
BELOW is about being cautious. There’s novelty in its rhythm, as it’s almost entirely slow-paced with rare, striking accelerations. You could just say it’s a game that has great dynamic range. A marvel in terms of audio and visuals, full of subtle nuances of blacks and dark greys.
Don’t play it with the disruption of daylight, and be sure to check your monitor’s settings: a TV or monitor set to sharp contrast WILL flatten the darker shades to pitch black, and then you’d bitch that you can’t see shit in this game. (You know, a bit like that awkward moment when many people got mad at Game of Thrones’ The Long Night episode, yelling it was too dark, badly lit, but later realized it was because they watched a shittily compressed version of it).
There’s also a particular section of the game acting as an impressive homage to old-school isometric action/adventure games, with a soundtrack going all Ben Frost-y. Goosebumps.
Blasphemous. I’m half-way through (and I have to admit, a tad bored).
- The Metroid-Andalusian-Gothic-Vania. And it has to be noted that I haven’t encountered any stoner/doom metal track in the OST so far. Scandal.
Boobs Saga. Not finished.
- There’s something I like - and find actually relevant - in the feverish clunkiness of most porn games. Unsophistication makes sense in the context of obscenity. What I saw of this one I found bland though. Will have to check what it has become. It has been multi-updated since I played it.
Brume. End reached.
- Recently covered by RPS (Unknown Pleasures), but that’s not how I discovered it (sorry Sin!). The droids of Steam had already suggested me to play it. They know me frighteningly well.
Dollhouse. I was disappointed and quitted early.
- The early trailers made me expect something Ice-Pick Lodgey. It’s not.
Draugen. End reached.
- Lacks the option to slap that cheeky ward back to humility.
DUSK. End reached.
Eastshade. Oh no! End reached!
Eastshade is a generous game, and has to be praised for that.
The Eternal Castle [Remastered]. End reached.
- The Another World / Flashback type. Not that captivating game-wise, but very pretty, especially some of its animations. Oh and it’s just one of these “imaginary” remakes. It’s a brand new game. I dunno why people feel they need to add this kind of jokey, retro subtext when they are just using, after all, lower resolutions and less colours on their palettes. This will always be valid formally, and doesn’t require any kind of justification.
ETHEREAL. Stuck forever on a puzzle making elegant, soft plings and boings.
- A fine, abstract puzzle game.
Heaven’s Vault. Unintentionally took a shortcut to the conclusion. That was infuriating, but nevertheless: end reached.
- Otherwise, it was good and cozy time. Felt a little like one of those 80s kid TV shows inspired by 70s sci-fi. Play with a cup of hot chocolate at hand.
Hyperspace Delivery Service. End reached.
- It’s from the guy who made Bik. Oregon Trail in space. Loved it! Also far more difficult and richer than its cheerful setting suggests.
- Spent countless hours quietly pixel-hunting for perfect building placement.
Kenshi. Somehow, I could say I finished it.
- Champion of the world. It is Sleep’s Jerusalem LP, The Game, with roots in the 70s/80s fantasy/sci-fi comics magazines I crave (Heavy Metal, Epic…).
Kenshi is digital obscenity, video game pornography, a virtual dirty nails experience. Its level of formal unrefinement is fascinating.
KIDS. Short & done.
- Diligent little piece. Part of an (actual) art project.
Noita. End reached.
Oppaidius Summer Trouble!. End reached.
- A raunchy visual novel. While the title strongly suggests hentai, the illustrations are more in the style of Alfonso Azpiri.
Pathologic 2. End reached.
Pikuniku. End reached.
Ritual of the Moon. End (of cycle) reached.
A Short Hike. End reached.
The Stillness of the Wind. Death by old age reached.
Super Keepy Ups. Tis endless.
- I have a fondness for games that remind their players what it means, at the core, to be “videogaming”. It’s what Getting Over it with Bennett Foddy tried to do, but in an excessively talkative way. Super Keepy Ups brings you there without a word, and with a single, mischievous mechanic.
And it has the catchiest minimal soundtrack I’ve heard in a long while.
So you’re a fish in a fish tank and you’re doing keep-ups with a bubble.
GAMES RELEASED PRIOR TO DEC. 2018, PLAYED FOR THE 1ST TIME
0_abyssalSomewhere (July 2018). End reached.
AER Memories of Old (October 2017). End reached.
- A bit generic maybe. Eventually, I found InnerSpace more interesting, both for its dizzying environment and for its more distinctive visuals.
The Aquatic Adventures of the Last Human (January 2016). Not finished.
- I would like to love it more than I do. Great catchy melodies in there, but in my case, the difficult-boss-fight-game has floored its supposedly bossiest boss: its operator, the player.
ARK (July 2014). End reached.
- Oh you guys. Not that ARK. This one is a cool point’n’click, old-school in terms of convoluted puzzles. And really good in terms of traditional point’n’click humour. Ok, it’s actually spelled AR-K.
AR-K: The Great Escape (July 2015). End reached.
AR-K’s follow-up. Fine as well. Now waiting for the third, final episode to be released.
Wait, did they reduce the size of the main character’s breasts? Too contentious? Now that’s lame. The game was handling its mild suggestiveness quite well.
Beneath the Surface (November 2018). Short & done.
- I later heard this freebie is some sort of secret extra to The Hex. I haven’t played The Hex. So me? I was just sitting here, fishing.
Beyond Good & Evil (November 2003). End reached.
- A classic I felt I had to play. Good time.
Dark Grim Mariupolis (March 2018). End reached.
- A recent point’n’click made by a single man. Definitely someone with keen artistic sensibility. Doric in style, ionic in content. True quality of writing. A piece with character.
Donut County (August 2018). End reached.
- The fun. I laughed and laughed.
Equilinox (November 2018). Endless.
- Play that instead of Planet Zoo. Sunk hours in. Hidden gem according to Alice Liguori. She right.
FAR: Lone Sails (May 2018). End reached.
Genital Jousting (January 2018). Story-mode end reached.
Ghost of a Tale (March 2018). End reached.
- Great writing, excellent dialogues. Manages to give the sense of a “full world” though the game takes place in a relatively limited space (just that one castle and its close surroundings). Play it if you want something that feels like a quality Don Bluth’s Secret of Nimh, The Game. Loved it!
Giraffe Town (October 2018). End reached.
- Starts with a deliberately close-to-insurmountable tutorial. I won’t play that game again, it’s designed to be infuriating. Liked it a lot though. The cutscenes shine here. It’s nice to see someone being a little more playful with the rhythm and the editing of cinematics. It also has one of the best psychedelic sequence I’ve seen in a video game so far.
Gomo (December 2013). End reached.
- An easy-going point’n’click that you may like if you crave Amanita Design stuff.
Human-Powered Spacecraft (May 2018). End reached.
- A clicker. No, you’re not the brilliant SPACEPLAN.
Incredipede (March 2013). Not finished.
- Build your own multi-legged creeper.
Indecision. (February 2018). Short & done.
- “Haiku platformer. Short and vague”. That’s the author’s description for Indecision., and it’s perfect. A fine little piece.
The Infectious Madness of Dr Dekker (May 2017). End reached.
- The awkwardness of FMV games is what keeps me coming back to them. Probably a videast thing.
InnerSpace (January 2018). End reached.
- A game where you fly around, exploring the mysteries of an ancient civilization, thus comparable to AER: Memories of Old. It has more character visually, and the flying “feels good” except you’ll constantly lose your way since all areas are set (hence the title) inside spheres, with gravity pulling outwards. But that too made it more interesting to me.
Lucah Born of a Dream (August 2018). End reached.
- Covered for RPS by Dominic Tarason. Liked the art style, but the manga-ish story left me cold.
Nice try with the visual rhythm of the literary sequences, except it’s plain sentimental teen poetry.
The Miskatonic (July 2018). Haven’t finished it. Won’t.
Mugsters (July 2018). Not finished.
- Covered for RPS by Dominic Tarason (Dominic, love you, wherever you are!). A sandbox/puzzle/physics game where you run and drive around, chased by them damn UFOs.
Nirvana Pilot Yume (December 2017). End reached.
- A mediocre sci-fi erotic visual novel.
One Hour One Life (November 2018). That work of a mad man has no end.
- Way gloomier than it seems. It felt to me OHOL wasn’t that much concerned with the tenderness of its “about-parenthood” premise, and that its simple, childish visuals suggest. What struck me was Jason Rohrer’s cold, wannabe-cybernetician take on group dynamics, and in practice, how much there’s deception and paranoia everywhere. Which is not surprising considering some of his previous projects (He made The Castle Doctrine, after all). There’s an obsession here about building walls and separations. When Rohrer wants people to trade, it’s via boxes built on fences. Because let’s never shake hands, I guess.
I don’t know, there’s just something fishy going on with this game. Still no way for people to craft musical instruments in a game sold as being about creating civilization. So long for folklore. Even Rust has a full set of musical instruments now, and Rust was one of Rohrer’s inspiration.
Paratopic (September 2018). End reached.
- Yea well, another Lynchian one. This one sure has qualities, formally, and in rhythm.
Probability 0 (October 2012). That pit is endless.
Quiet as a Stone (November 2018). Endless.
Reigns: Her Majesty (December 2017). Not finished.
Rex Nebular and the Cosmic Gender Bender (November 1992). Not finished.
Shardlight (March 2016). End reached.
- Point’n’click. Published by Wadjet Eye, but you’re not Primordia. Frankly, I didn’t like it. Felt to me everything was getting thinner the more I advanced through the game.
Spitkiss (November 2018). Not finished.
- I will finish it, it’s quite short after all. But I did expect something more-about-the-fluids. Now, give me VomitKiss. And please make it sloppy this time, you goody two-shoes.
Still Life (June 2005). End reached.
- Point’n’click. Its woman detective protagonist has aged poorly. The puzzle based on (sorta actual) cookies recipe was a fun touch. Would have been way cooler if cooked by your average manly cop.
Sumoman (March 2017). Not finished.
- 2D physics/parkour game. Fun!
Temporality (October 2014). Short & done.
- That was melodramatic, James Earl Cox III.
Wailing Heights (April 2016). End reached.
- A nice point’n’click. Humour-wise, there’s a whole play going on about British accents. I chuckled and laughed a lot. But I’m French. Can’t say how good this part really is.
The Witness (January 2016). End reached.
You Must Build a Boat (June 2015). End reached.
Zombeer (January 2015). End reached.
- As dumb as expected (and as advertised).
GAMES THAT I REPLAYED / CAME BACK TO IN 2019
(mostly because I love them)
140 (October 2013). Had already reached the end.
Battletech (April 2018). End reached now.
Behind the Dune (2016). Had already finished it.
- David Goujard’s porno adaptation of Cryo’s 1992 classic, Dune. It’s great, and quite true to the original.
Captain Forever Remix (June 2016). Had already reached the end.
Clock Simulator (July 2016). Endless.
- Not for love, but for the need to get to sleep.
Crest (March 2018). Endless.
- Not for love, but because I hadn’t played it since its 1.0 release.
So a God game where your main way of interacting is to edict commandments, that your followers will ineluctably come to misinterpret. It quickly turns into a giant mess. Less fun than it sounds but has its good moments.
“People of the Desert > Start Eating > People of the Desert! Your God commands!”
"People > Start Doing > What you Don’t Like Doing! That my Will!"
Everything (April 2017). Endless.
- Yeah!!! That’s how it’s done!
Flower (February 2009). End reached.
- For it was finally released on PC this year.
Mountain (July 2014). Endless.
NO THING (April 2016). Had already reached the end. Now I wonder how I did that.
Quake (June 1996). Completed backindedays.
S.C.A.R.A.B. (1997). Yay.
- I hope you guys all know about this old mecha game, part strategy part FPS, set in a futuristic Ancient Egypt.
Spacelords (September 2017). It has no end, it’s just multiplayer fun.
Starseed Pilgrim (April 2013). Had already reached the end.
Universe Sandbox ² (August 2015). It’s endless, yes.
You Must Be 18 or Older to Enter (September 2017). Short & redone.
- That game about the discovery of porn on the internet by a young teenager is shy, James Earl Cox III.