I’m playing Rimworld again. I haven’t been back since the beta, and there have been a ton of updates and two big DLCs since then, so lots of new stuff.
The custom religions (or “ideoligions”) are crazy deep and you can throw as much or as little as you want in there. I may have gone a little bit overboard. I liked the idea of Transhumanism as a core belief; this is a world where mechs are among the most powerful things you face, so an ideology that admires and tries to get on even footing with them makes sense. And if you’re trying to improve your physical body and transcend through body modification, why not try chemical alteration as well? So I threw in High Life, which basically requires me to regularly supply my colonists with drugs and hold smokeleaf parties. Female Supremacy is in there because I liked the idea of a bunch of lady priests telling everyone what to do, and Collectivist because it seemed to fit with a bunch of matriarchal body-modding hippies.
This was the first character the game randomised for me:
Charissa Smith, former actor. A young, beautiful psychopath with a bloodlust. She’s intelligent and extremely good at talking but won’t do menial work, is crap at fighting and practically everything else that would actually be useful early on in the game. Normally I’d probably hit that randomize button and never see her again, but she’s too perfect for the roleplay of cult leader. She is our queen.
I also ended up with Charissa’s mother, Jenny “Rambo” Smith, who by a quirk of cryptosleep is actually biologically one year younger than her own daughter (though 205 years older chronologically). She’s a decent fighter and good at construction and growing plants, both extremely handy skills to have early on. She has a “chemical interest”, meaning she’s really into drugs and is a misandrist. Seems like a perfect fit for our weird religion.
And lastly Petra “Prissy” Smith, the colony doctor. I knew I’d want a decent doctor if I’m going to start replacing body parts with bionics later on, and Prissy came with good cooking skills and okay crafting as well. Her traits are “Psychically Dull”, “Brawler” and “Ascetic”, all pretty handy, though she won’t be any good for the new psi-powers. Since she’s a Brawler and has a passion for melee fighting I gave her a longsword. I’ll probably regret making my main doctor a frontline fighter (the first person likely to get injured), but I love the idea of sending my surgeon in with a sword and a shield belt when the fighting breaks loose.
I’m not very far in, but I’ve almost survived my first winter. I had to kill and eat some of my dogs to save food after a cold snap killed most of my crops, but otherwise we scraped by without much issue. A maddened donkey bit off Rambo’s left thumb, but that’s okay, she’ll get a new bionic one eventually so that thumb was already living on borrowed time.
What has been a problem is getting my medical skill up fast enough. Prissy has a burning passion for it, but started off pretty low, so I’ve resorted to… well, war crimes. I have captured some raiders but they weren’t worth recruiting, so I kind of started scheduling some experimental medical procedures just to see how much skill they give and it turns out it’s a lot. So raiders attack me, I capture some and of course I heal them and I let them leave… eventually. I’m not a monster. But they are changed. They come with murderous intent but leave with peg legs, wooden hands and dentures.
Oh, and having High Life being a part of my religion means my doctor is frequently stoned out of her mind on smokeleaf, or drunk, or both. So I bought some “Wake-Up” from a passing merchant to counteract the effect of the downers (reduced consciousness isn’t great for surgery). So my “guests” are getting body parts replaced by a longsword-wielding surgeon who’s probably high, drunk and on speed at the same time.
I thought Charissa would be the scary one.
I can’t really judge the DLC yet, but it adds a lot and seems to go a long way towards fixing one of my main complaints about the game, that the quests and events got a bit stale and samey after a while. I’m drowning in quests so far, too many to even think about doing them all, and a lot of the ones I’ve taken on have had interesting mechanics. There also seems to be lots more reasons to send out caravans, which is nice (though I haven’t dared yet).