As @Internet says, it’s still pretty much like that. It’s edgy for the sake of being edgy and NPCs are rude and unpleasant for the sake of being rude and unpleasant. It’s more the amount and technical quality of the writing (and voice acting) that changed with the Definitive edition. The whole game feels like you’re dealing with a bad adversarial DM.
Honestly what surprises me most about DOS2 is that a lot of pretty nice/decent people don’t seem to notice how just unpleasant the writing is. It’s moved from “14-year-old non-primary English-speaking boy with bad sense of humour attempting to write Terry Pratchett fan-fic”, which was DOS1, to “20-year-old edgelord who has perfect English but also is a total misanthrope who has no grasp on actual human behaviour, and thinks the DM is there to fight the players and bad-faith interpret anything they say”.
Baldur’s Gate 3 sadly continues these problems, though it has toned them down a bit, so it’s more like “26-year-old recovering edgelord can sometimes write like a normal person but still can’t quite get over his (and he’s definitely a he) long-time misanthropy and love of “GOTCHA” bullshit and impossible ambushes”. Fans in the feedback to BG3 have told them in no uncertain terms to “FUCKING STOP IT” twice, and they have dialled it back twice, with companions no longer behaving like incredibly petty bitches 24/7, some modifications to some events to make them less “fuck you, player” and inevitably murderous, and better connections between what you do and how companions react, but honestly, unless Larian are thinking “Oh fuck we need to fix the rest of the acts too, not just the one we have in paid beta!”, BG3 is going to be a shitshow story/characters-wise, and a 24/7 ambush-fest in terms of combat
Someone complained that every encounter basically felt like a puzzle (with the usual bullshit barrels and so on which are “not a thing” in D&D), rather than, y’know a D&D encounter, and I think that’s right - it’s not actually every one, but it’s a lot of major ones, and it’s just not right for D&D, at all. This isn’t DOS. But they seem to be unable to stop themselves. They need to learn to stop themselves.
They in all seriousness absolutely have to outright fire whoever is in charge of their general narrative and tone. Unfortunately if I understand correctly, that person is Swen himself, so owns the company. Hopefully eventually some fucking sense will be slapped into him by fans commenting on/giving feedback about their games, but at this rate it won’t be until after BG3 at the least. When Cyberpunk 2077 is notably less misanthropic than your fantasy game set in a relatively cheery fantasy world (the Forgotten Realms is nicer than most), you’ve got a problem.