I think you’ll be pretty happy there. I’d say it actually has significantly better characters and a more nuanced and entertaining plot than DA:O. Also, I dunno if you know, but you don’t have to be super-friends with people for them to stay in their party (or even romance some of them, I think), someone hating you is just as good as loving you in DA2, so feel free to go wild with the role-playing/choices, and really create a character. There’s no “oh I shouldn’t say that or the healer will leave my party…” stuff like there is in DA:O (though there are opportunities to tell people to fuck off and never come back IIRC).
Totally agree that the intro area is pretty much “Wtf were they thinking?” levels of godawful though lol.
Yeah, I can kind of see where they were going with that (and he’s the only character with the culture as the developers - i.e. Finnish), trying make this sort of “mystical” character who will guide you, but it just comes across as OTT and lame, like the sort of SCP story which falls flat on its face because it’s trying too hard.
(For the uninitiated, SCP is a sort of shared-universe thing about an organisation dealing with sort of reality-breaking and mind-breaking entities, items, events, and so on, which essentially is written by amateurs - as it’s basically fan-fiction it’s highly variable in quality. The best stuff makes the X-Files and Fringe and so on look like trash, but the worse end is just sub-par creepy-pasta. Control is very clearly inspired by it.)
It’s not just the acting though, the writing portrays her as a sort of laid-back but ideological murderer and it just never quite works.
I have to say, I didn’t feel like they were an obvious choice at all. I spent a lot of the game telling them off and getting into arguments. They’re pretty bad, but they’re the least-worst in a lot of pretty literal ways.
Agree that Tekehu’s dilemma doesn’t really engage with anything and his lack of caring about the Huana is just yet another way they’re not really allowed to speak.