I would like to formally revise my opinion of Hand of Fate.
I’ve had a cold for the past few days, and I wanted something undemanding that I could play in short sessions. Crate & Crowbar have had a few questions about games to play when sick, and things like Diablo always come up, so I thought this would be a perfect time to try Torchlight 1 or 2.
But it turns out neither have gamepad controls on PC ( ) and my arm has been screwed for the past month which has put M&Kb games right out.
But then it occurred to me that the mindless clicking on enemies and watching them die sounded a lot like Hand of Fate, and that worked with a controller. So I went back to that and played through a few more hands, and it turns out to be the perfect ‘play mindlessly when you have a cold and don’t want to commit too much’ game, as well as also breaking down nicely into 30-45 minute sessions.
The combat is still basically a case of pressing attack towards every enemy until they’re all dead, with occasional presses of the parry button when needed. But at least as I’ve gotten a little further the difficulty has slightly increased and the environments and traps have come slightly more into play… though I mostly ignored them.
The card game is very ‘Fighting Fantasy’ and I don’t know if it has depths if you choose your own decks, but I’ve just been going with the default decks and as such it’s mainly just a bunch of independent ‘choose your own adventure’ choices.
I wish there was more choice involved in picking cards. The idea of laying out cards to make a map seems great, but in reality a lot of the maps are just linear, and even when you can choose between multiple cards it doesn’t really matter as it’s a blind choice.
I feel like they should have gone with different types of cards having different backs, so you can actively choose between an encounter card, a battle card or something else.
It seems like the key thing to do it get as much food as possible, as food is the key resource.
As the higher bosses have their own ‘curses’ it shakes things up very slightly… like the one where you lose gold after every fight, meaning you probably want to spend your gold as much and often as possible, rather than saving it up.
Seems weird to complain about RNG in a card game called ‘fate’, but I feel like a few of the encounters give so many ‘gain’ cards, and some ‘equipment’ cards are really handy, so you can have a really easy run or a really hard run depending on what ‘gain’ or ‘equipment’ you get early on.
I had one run where I didn’t get any equipment cards at all, so I had to make it to the final boss with no armor and only the crappy starting axe. Then the next run I got about 200 gold, armour, magic weapon and a shop all in the first level.
But yeah… good game to play if you have a cold and rsi.
I mentioned earlier that an RPS guide on Minecraft Performance Mods was handy, and it has continued to be so. My secondary old laptop really struggled to play Minecraft… getting 4-10fps a lot of the time, even with the draw distance hugely reduced.
Installing the Sodium mod and messing with a few settings, plus the Cull Leaves mod got that to 30-85fps! And with more decent draw distance.
I limited the FPS to 45 to get things running a bit more consistently.
Adding the Lithium mod seems to have got it running at a pretty consistent 45fps, so I may even have to see about upping that cap. And that’s running as a host for the other PC to connect to.
And adding the Lazy DFU mod has meant going from about 3 minutes to boot up minecraft to about 1 minute.
It’s kinda amazing that it’s gone from basically unplayable to absolutely fine.