Reassembly*: More ship-building. This time with the Sentinel. They are one of the two factions that always start out at the center of the galaxy and so starting out as either the Sentinel or the Crystalline means that the player starts out with a fairly tough neighbour with big or otherwise dangerous ships. It was definitely more annoying with the Crystalline faction though. Mostly because of the “Nuclear Option” which is the most expensive tech available to the Sentinel. This is basically a very slow homing missile with a huge Area-of-effct that destroys pretty much anything if it reaches it. Not quite as broken as the modular cannons of the Tinkrell, but I still have often seen it being problematic in tournaments. But since I am the one playing as the Sentinel this time it’s available to me instead. It’s extremely expensive to unlock and it’s so expensive in P (max. for ship-building size is 8000 P) that only one launcher can be put on any ship. But some of the default pre-built ships that are curving around in the starting territory of the Sentinel are already equipped with it. Useful to fall back on when the player gets into trouble. Especially in the beginning when the player ship is necessarily small and there isn’t much leeway in terms of building options.
Another specialty includes dedicated armor pieces, which are similar to hull pieces but provide more health. As opposed to normal hull pieces they also cost P. The cost is not significant piece for piece, but of course one can absolutely build a ship that is completely made up of these armor blocks. The sole missile launcher available to the Sentinel is nothing special for the most part, but it fires quite fast and it is rather energy-intensive. Then there are two Beam-weapons, one of which can only be fired straight, but is quite damaging and has good range and it deals its damage in one burst as opposed to over time. And it’s not even expensive in P. The other one is mounted on a turret with a good angle, but not 360 degrees like many other turrets. Range is also good and the damage even better, but like the Nuclear Option it’s extremely expensive in P. Three of these take up about 80 % of the maximum P-value. And for last there’s two turreted projectile weapons. They fire quite slowly, but the decent damage and good range combined with having an aoe makes them much better than one might think at first sight. And they are cheap enough to put a lot of them on larger ships.
I’m mostly done with the kind of ship types I wanted to build. The only potential designs left now are a dedicated 8000 P-design with massive armor and mostly just projectile weapons and probably also a big design mostly focused on the straight beam variant. the latter is interesting because of the massive burst damage and the surprisingly low P-cost per cannon.
Perhaps I’ll post a few screens to illustrate later. I know it’s probably a bit hard to follow without basic knowledge of the game.
*open world top-down action space game, procedurally generated, focus on ship and fleet building and physics.