Demonicon (maybe a third of the way through): An action-RPG taking place in the Dark Eye setting. In the Darklands after a demonic invasion to be precise, so it’s rather grimdark. Much moreso than Drakensang or Chains of Satinav. I guess the developer might have been influenced by The Witcher, Dragon Age etc. Bound by Flame is another good comparison, since it was also very focused on cinematic presentation, story, character relationships and so on, while being quite linear. And both probably suffer from not having the budget for it. With Demonicon it’s very obvious during cinematic sequences, especially regarding the animations.
I’m fine with the dialogue and characters so far, but some central points of the plot are set up badly and so there are some interactions which fall completely flat. But the english voice-acting for most of the characters is well done and they are usually enjoyable to listen to when they are relating faction relations, lore and so on.
The game is quite linear and teleports the player quite a lot. What little “open” world there is, feels much smaller than it is, since so little of it is actually interactable. All important characters have a lot to say, but that’s really it. There are almost no people beyond that that have more than one or two lines. The closest the game ever comes to feeling more open is when Perception checks allow some more interactions with parts of the world.
The combat is nothing to write home about, but it’s serviceable and the character building system has enough leeway to allow for more than just one playthrough. Outside of combat I have gotten a few opportunities to employ my character’s talent for Fast Talk, but Medicine has mostly only been useful for healing myself after combat. From what I have seen Legend Lore gets checked much more frequently in dialogue.
Atmosphere and music are so unremarkable that I can’t think of anything to say about it.