Today, finished off the Fallout - The Frontier fan singleplayer expansion mod for Fallout New Vegas. Overall this was damn fine stuff. Often matching the quality level of Obsidian’s own stuff in New Vegas proper. Not all of it mind, as there were several spots that could use some fine tuning. Quests that abruptly ended, or went in directions without a clue given to you as to why. But for the vast majority of it I was extremely impressed with it. Voice acting was top notch as well.
For the record, I sided with the Crusaders as I’m a Brotherhood of Steel member for life (as of playing Fallout’s 1 & 2 + Tactics), so was a no brainer. Plus I’m not big on NCR and definitely not the Legion. Love that practically every monster was completely new (mostly), and of the huge amount of quests + the size of Portland, and of the frozen setting.
Was a couple of locations that I came across that were really extensive, monster filled, but I found no quests in relation to them at any point. Maybe a NCR or Legion specific quest place maybe. I found the Crusader stuff really fun with their Knights of the Round table aesthetic. Considering there is an enemy faction in Roman armour + the leader of Caesar, having one setup around the Knights wasn’t a stretch at all. Made sense if anything. I played through the uncut version of it, as I wanted to play the most complete experience of it. I 110% get and respect why all those people requested to have their work taken out, but the mod was already out. If it was a proper proper Fallout game, all of that content would never have been taken out. Though in a legit game, there would have been legal docs signed pre-development concerning content etc.
In either case, The Frontier just as with New California (another singleplayer fan expansion for New Vegas, which came out early last year) will be part of any future New Vegas play through that I do. Now back to the Mojave for vanilla New Vegas content. Had most of it done prior to starting up the Frontier, so shouldn’t be more than a few days of play left.
Negatives - Quite a lot of crashes happened whilst playing through it. Many of the music included was not video streaming friendly. Every video of my gameplay that I’ve uploaded to Youtube has had copyright claims put on it. Not happy Jan.
Final battle could have been done more grander. New California’s final mission was all out war, with hordes of Mutants vs NCR troops complete with vertibird’s flying in etc. Frontier ended in skirmishes. Good, but not on the epic scale that New California ended on.
If you don’t mind the spoilers, New California ended on this one, which is the most impressive battle I’ve seen in Fallout New Vegas:
Compared to this in the Frontier (jump to 30:00 in the video)::
Neutral - They didn’t put a companion cap in it. So you can literally have a death squad accompanying you around by about mid-mod onward. With that and the vastly superior weapons in the mod = very easy battles even on max difficulty mode. Energy Sniper rifle and the Jericho Fusion Cannon once acquired made short work of nearly anything I pointed them at. Jericho fusion cannon in particular was awesome to watch it’s ridiculous levels of destruction capable from even singular shots from it.
Having a large squad accompanying me around everywhere led to some awesome random battles of 20+ enemies vs my 5 party member (not including myself) of destruction.
Favourite part - Would be when I was out exploring a subway tunnel and found myself in an abandoned research base filled with Wendigo’s (think of them as like super tough ghouls, that take a considerable amount of shots to go down). It felt like I’d stepped into the movie “The Return of the Living Dead”, as even with my then 3 party members it was the hardest location that I came across, and really long. Good location.