I don’t remember clearly, but I don’t think it gets much more gameplay variety later. I don’t even remember if I finished it… I think I got stuck on a particularly frustrating mission and gave up.
As you say, it has its charms, but it does wear thin before it gets to the end.
I had a quick spin on Hand of Fate. It’s one of those games that sounded intriguing at launch and I’ve always meant to play, but hadn’t gotten around to. It has full controller support, so I in my current quest to avoid mouse controls I thought I’d give it a spin.
I haven’t played enough to really know, but it seems like it might also be a game that has its charms but where the gameplay wears thin quickly. The basic card game seems interesting, and it has an interesting way of teaching you the game… it basically just throws you right in and then the Dealer gives you tips as you go.
It mostly works, though imho it does throw a few too many cards at you in the early days so it’s a bit hard to keep up with what they’re all doing. The second run clarified a lot of that though.
It seems like the real-time combat might be where it gets let down. It seems to have basic Arkham Asylum group melee combat. Punch, Roll, Counter. But, early on at least, it seems so easy that it’s going to have to shake it up a bit to keep it interesting. The Counter indicators are very obvious, and the window seems pretty long, so it’s possible to be in a melee with 8 enemies and come out pretty much unscathed. I killed the second boss without even noticing.
They also seem to have made these nice 3d levels that are only really set dressing as you don’t really need to move around them at all.
Maybe it’ll add stuff to the 3d sections and that’ll make them a bit more varied.