It’s been a while, but I do remember feeling like the Great Reveal must be the ending, or very close to it, and then it just kept going.
Bioshock 2 does feel like it changes a fair bit when you get close to the ending. It gets much more hectic, which doesn’t suit the weapons you have quite as well as the earlier game does (nor the low ammo pools they have; you have to switch weapons a lot. I also ran out of energy for plasmids very early on in the final fight, which hadn’t happened at any point in the game before).
yeah, Bioshock 2 isn’t easy either. I started on Normal difficulty and after about three minutes I thought ‘uh, maybe not’, because I was getting shredded by common slicers, and changed it to Easy. Which wasn’t hard, but not always exactly easy (which also ties in well with the audio logs you find from the scientists working on the Protector project and the problems they had keeping the Big Daddies alive).
I’m not sure I’m right, but I felt like there were fewer opportunities to set up traps in Bioshock 2 than in 1.
You can do it before you harvest an ‘angel’, but especially in the later game, there are quite a few situations where you’re on the move and just run into mobs.
And if nothing else, there’s also often a lot of different directions the enemies come from, so it’s difficult to cover them all.
Sort of debating whether to play the Bioshock 1 Remaster, but I’m not sure I feel like it.
So I played Just Cause 3 for a bit (I’ve had it for years, but never got around to it). I liked JC 2 a lot, and I don’t know if it’s just my current impatience and lack of focus, but JC 3 feels … shallow. Which is kind of an odd thing to complain about with the JC games, since depth has never been a priority for them, but it just feels like there’s something missing. All the game mechanics have been updated and, I think, generally improved, but it’s a bit like there’s less to do than in JC 2. I did play for some hours, but that was partly to see if I could beat some records people on my Steam list have set, and … that doesn’t really feel like it should be the main reason you play a game (also, I couldn’t beat them).
Not fond of having to do challenges in order to upgrade things, especially not because the game crashed the first time I was going to try to do one.
Also, car handling is atrocious. It was very bad in JC2, and they have changed it some in JC3, so now it goes from Very Bad to Bad. Which is a little less than I’d hoped for (I wouldn’t say Saints Row 3’s car handling is great, but it’s far, far better than JC 3’s).
It’s quite pretty, though, and it does feel like a fairly living world too. And the curious cover version of Prodigy’s Firestarter the game starts with is kind of nice too.