That’s a nice idea in theory but the game is extremely clearly designed for you to use the vision powers (the sequel even more so), given the points Bullock mentioned. The notice-times issue alone means that the game is not very playable like that unless you get into some particularly extreme save-reload action, or are going High Chaos on Normal difficulty. I’ve seen a YouTube of someone doing it, but he’d just memorized the hell out of the levels from playing them a bazillion times with the vision powers previously and basically didn’t even need to peek.
I impulsively bought EverSpace 2. It seems pretty good, and pretty polished for a v 0.4-type early access game, but does have some issues, including to incredibly irritating one so many games share, where they simply have “low, medium, high, very high”-type settings for various graphics settings, without any explanation of what’s different on the settings, even where things clearly are massively different. Like, between Medium and High AA, there’s clearly an entirely different form of AA being used. But what is it? We don’t know (I assume it’s SMAA and TAA but…). And the lighting engine changes massively between “Medium” and “High” overall settings, but which of the many settings did that? I wouldn’t care but High is clearly too taxing for my 1060 in more intense situations (dropping to 30FPS or lower) yet Medium is so quick that I know I can turn more stuff back on. I’m sure I can experiment but like, why not label stuff properly? Loads of games do this! Why? It makes sense with something like LOD or draw-distance or other incremental settings, but absolutely none with settings where different techniques are used on different settings.
Having whined about that, the gameplay is good, as is the vibe. It’s more like what I want out of a space sim, so far, than anything else I’ve played in the last few years. More of an actual Freelancer-type game, but with new elements, and whilst the moment-to-moment gameplay is more “Descent in Space” i.e. FreeSpace, rather than Freelancer, that works for me. They have Diablo-style loot, but ironically so far, if anything, there isn’t really enough of it! Hopefully this will change as time goes on, because Diablo-style loot is always a little sad if it’s very limited in quantities.
The main character is a fairly generic white guy, which is slightly disappointing give the exotic far-future setting, but at least he seems likable so far and there’s a reason he is who he is - and his interactions with the other friendly NPCs are nice, rather than dickish as they are in so many games. At least he’s not the sort of character who so boring and dumb-looking that you actively want to not play the game, unlike some (looking at you, recent Star Wars Dark Souls game).