Yeah, I was really confused by hearing they “quit”. They got bought by Paradox, and whilst it’s been longer than usual since hearing from them, I thought I’d heard they were working on something. I imagine Necropolis being a complete flop hurt them a bit, but, frankly that was on them for putting out a game which was basically missing a bunch of what people would expect from that genre. And Battletech was after that and seemed to be very successful.
In fact, digging around, I see in February this year, they said they were working two, new “non-Battetech” projects. I see a lot of people hope one of them is Crimson Skies, which was also a FASA board game, and an excellent Xbox game, back in the day (which, in a weird connection to recent games, Mike “Cyberpunk 2020” Pondsmith worked on).
Personally, I’ve been playing Hades, which continues to be almost sickenly good. I am slightly disappointed to hear they plan no more major updates or DLC for it (though these things can change), but also slightly relieved. I think it could use a couple more weapons and stuff but the structure means anything else would be difficult to put in. It’ll be a hell of thing if their next game is anywhere near as good (they showed pretty steady improvement, but it’s quite a jump from Pyre to Hades, from all angles of quality).
I also was given Baldur’s Gate 3 for Xmas, which is interesting, because I’d never have bought it at this early stage. I played it a bit, and it seems to be pretty well-done generally, but still has that unfortunate Larian “all your companions are jerks” deal, rather than the Bioware “all your companions are a bit jerky but ultimately BFFs vibe”, though maybe that’ll change (it didn’t in DOS1/2 though, they just became jerks with depth). Also Lae’zal or whatever the Gith’yanki’s name is, is quite clearly the main character, so I’m looking forward to when they let us actually play the “fixed” characters. The only major disappointment (slightly surprisingly) was the 4-character party size limit. Weird because 5E is designed for 4-6 characters, and works a lot better with 5-6 than 4 (speaking from years of running it). Minor disappointment was that the visual design is as boring as it looked in screenshots, but maybe that’ll improve as things go on. It does have a bit more of a BG2 vibe than I expected, and some actual crunchy Forgotten Realms lore despite some questionable elf-related decisions.