Let’s see, I am currently playing Watch Dogs: Legion, despite spending probably 8 hours in it, I haven’t gotten very far. The whole “recruit anyone” deal have had me running up and down streets instead of taking a car.
Early on, while scanning people, and with low amounts of money, I noticed a person with a perk called ‘Takedown Thief’ that let her make som ETO (money) when she makes a stealthy takedown. I followed her around and tried to initiate recruitment but the prompt never showed up. turned out she had a little red thumbsdown in the corner of her bio, she hated Dedsec (the organisation you work for) and without the right perk, you can’t recruit her then.
I really wanted that perk, so off I went, looking through the streets of london for anyone else with sticky fingers, but it turned out to be a pretty rare perk. I must have spent at least two hours just walking around and pointing my phone at people without progressing an inch before i finally find another person with that perk, and she also has two more perks and… a freaking red thumbsdown in the corner…
I’ve also played a bunch of Earth Defense Force 5 in co-op with three other players. Earlier on I’ve kind of glanced over it because it gives off anime vibes and I just don’t like that style, but another player seemed interested in it, so after some reading and watching gameplay videos, we bought in a sale.
I would absolutely recommend it for co-op, not so sure about singleplayer. The impression I got was that it would be very easy and just mowing down hordes of enemies and while you definetly mow down hordes at times, it can be quite hard at times, especially the last maybe 10 levels out of 110 just jump up in difficulty.
The game have four classes that play quite distinct, the two classes that have more traditional weapons (Ranger and Fencer) seems to be the best at first, but that changes the further you get and the difficulty ramps up. Suddendly, the classes with weapons that charges before shooting and calls down airstrikes have the time to actually land their attacks and they turn better (imo).
Ranger: The starter class, easy to pick up, second most mobile class, got the classical weapons, assault rifles, snipers, shotguns, rocket launchers…
If you’ve played any modern day shooter, you know the gameplay. he can call down some vehicles and can sprint, great for picking up loot. Now when level 55-60 weapons drop for us, the damage numbers seem a bit low.
Fencer: Dude in an exoskeleton. Everyone else gets to bring 2-3 weapons to a fight, you bring 4 and can dualwield them, unlike everyone else! Alot of heavy cannon weapons, mortars, things that go boom and regular people couldn’t carry. Point and shoot. The Fencer also handles slower, like a turret in many games, where you move your mouse and the fencer lags after in movement because he can’t turn as fast as the mouse can.
Air Raider: Now we get into the weird stuff, this dude got some really weak and terrible guns, limpet guns, you shoot some sticky grenades, then detonates them with rightclick, slow, cumbersome, terrible damage, don’t use those.
He also got a more impressive weapon; his phone (it might be a walkie talkie, I have’t studied it in detail)! With this, he calls in airstrikes, from single shots by some light artillery to huge cityblock levelling carpet bombing.
In the beginning, he will feel useless when he wont have time to do much, all the point and shoot classes murder the weak ants like crazy. Later on, when the hordes gets bigger and when bigger aliens show up, that you can’t just murder by bursting them down before they shoot back, the air raiders ability to murder hard and wide from afar starts to really shine.
They use a credit system, where killing fills up some of the more powerfull strikes, feels severly limiting in the beginning, usually not a problem late game when big enemies are plentiful, sometimes you don’t even have to switch between strikes, the one you use just refill itself.
Wing Diver: Here is the one lady you can play. At one point early on, the classes change from their civilian clothes into militarized clothes, new cool helmets, armor, that kind of stuff, and obviously they immeditaly steal her pants and replace it with som kind of short half skirt, so yeah, I guess you fly better without pants weighing you down?
Anyway, if I could only play one class, this is the one I’d choose. Most mobile by far, on maps that just overwhelm your squad with enemies, the person with the jetpack is queen!
She has a core that gets drained by flying and dashing and also by most of her weapons. You have to manage your use vs the recharge rate, it’s not too bad, starts a bit stingy but there are times where you have an upgraded core and good weapons that just use a little bit of them.
Most of her best weapons are charged up. In the beginning, half the enemies will be dead before you’re ready to shoot, unless you always fly around with a precharged weapon, constantly holding left mousebutton down. She has a line of autmatic weapons, you chagre them up, they get thousands of rounds, great for when meeting hordes, release the button and, oh, by the way, you can’t stop shooting until the mag is empty or you dash so you lose the rest of the mag, better hope no teammate runs in in front of this energy machine gun with no off button or your choices is killing your teammate or just drop the rest of your mag there and start charging again with this damn horde you are shooting on closing in…
When playing maps that can drop level 15 weapons she can suddendly find a new toy, a Plasma Heavy Cannon. When every other weapon close in level usually do 150-500 damage per shot, with the odd 1k damage weapon with some annoying hoops to use (grenade that you toss short with big AoE, rocket launchers where a teammate needs to bring a laser pointer to aim for you, charges you need to put straight down), this beast with max upgraded damage does a wooping 7.7k damage for a mere 4 second charge time. It flies straight, relatively fast, mild drop. But it needs like 300 charge, while you’re sporting the newest, shiniest 180 charge core. Now, I am no math genius, but I’ve been told that this doesn’t work out, unless you either shoot semicharged weak shots, or charge the core empty, run around with an overloaded core that makes you the least mobile class and then use most of the refilled core to finish loading it. But then you have an explosion that can oneshot some of the big aliens and anything around them. This weapon is so damn powerful that it is still doing impressive damage at weapon level 55-60, unlike 99% of the rest of them. Of course by then you have cores that can charge it like 5 times before you have to take a breather.
She also have lances that does very high damage, I would say that outside of gimmicky hard to use weapons, Wing Diver packs the two strongest types of weapon and she can also fly!
The game has quite solid gameplay, you can see enemies take damage, locational damage is in, not that noticeable on monsters like ants, apart from parts of them looking wounded, but when humanoid ginat enemies shows up, taking off their gun arm or their running leg makes giant differences.
Houses break from explosives. Big, sprawling cities can be all but razed if your Air Raider decides to rain hell from above. Most houses are solid blocks, but a few have stairs you can hide in or parking garages you can enter, provides some cover until your teammate just HAVE to shoot the weak ant just outside your house with a bazooka instead of the assault rifle he also packs.
The story is not very deep, it’s pretty much “Aliens attack us!” “Let’s attack aliens!” “What the hell is THAT!” “Retreat! Retreat!” “Let’s attack them with more/better troops!” round and around, rince and repeat. There is constant chatter in your comms from higher ups, and they seem to suffer from a very special kind of stupid. the first you meet is so called monsters, huge insects and stuff. When you see a big ant coming at you, what is your response? If your answer is to immidetly name it Type A and then wonder what other country parked that big flying saucer above your city that is clearly using teleportation and other mindbending jumps in technology, then congrats, you’re clearly top brass material! What the hell, is that a big bee looking thing flying over there?! Well, better name it Flying Type A, so much easier to remember than BEES! Hmm, the aliens look big and green, almost froglike. I know! They must be afraid of water! Gah, I was wrong, my hunch that these big froglooking things couldn’t stand water turned out to be totally unfounded, shocking!
To summarize, EDF5, solid co-op game with some light weapon and armor(hp) progression, kill hordes of increasingly harder enemies on distinct maps (not horde mode), fun gameplay, storywise it’s just enough to frame the different maps and then easily ignorable the rest of the time.