7 Days to Die
Day 80: 137h 45m played, level 92, 6623 zombie kills, 432km traveled, 33102 items crafted, game stage 204.
(The in-game playtime counter seems to have started to count very slowly after it reached 137h, somehow. At 120 minutes per game day, it can’t really only be 137 hours played. Steam says 187.8 hours played in the last two weeks which fits better).
I think this is my longest 7DTD game ever, which says something about the state of the current alpha. In alphas 17 and 18 I often had to give up because once I started exploring, the performance would drop and it’d get very annoying to play. In alphas before that, there were other problems.
So things run better and I feel like there’s a good balance to the rest of the game too.
My main problem now is that I don’t really feel inspired to do fancy builds and that means things are getting a bit repetitive. I have most of the important stuff unlocked, so there’s not all that much to hope for from looting other than resources and leveling isn’t really going to unlock anything that makes a large difference either.
But it’s been fun. Even when you get to a point where you can handle quite a bit of damage, the game is still tense a lot of the time. Cutting trees or digging dirt out in the open still constantly gives you that feeling that something is sneaking up on you, so you keep checking your surroundings and listen for sounds. And getting back to your base is always a relief.
Sometimes the weather changes and you can have several days of this very ominous dark sky, rains and fogs, and it gets really oppressive after a while, even if nothing in particular spawns. It’s quite interesting how it affects you. I usually just want to sit in my base those days and not go out, but every 7 days is horde night, so I have to get stuff to make ammo with and do other preparations.
Not sure if I’m quite done with 7DTD yet, but I got Fallout 4 in the sale and have been playing some 20 hours so far. And I’m not sure if I’m having fun.
The settlement stuff is compelling, but it’s not terribly clear (you need specific perks to build specific things, but you can’t directly unlock those perks through leveling up, so I’m guessing they get unlocked indirectly. I just can’t find anything in-game that tells me, so I have to look at the web and that’s a bit soon for that kind of thing to be necessary). I haven’t built all that much, but it seems a tad janky. You can rotate things, but it’s so overly sensitive that it’s practically impossible to hit the right rotation, and some things stick to other things, but never how I want them to stick, so … it seems like larger projects could get pretty frustrating.
(Probably not quite fair to play it right after 7DTD; it’s rather hard for any modular build system to compare favorably with the block approach and of course, in 7DTD you can remove absolutely everything too).
So far I’m finding the other parts of the game pretty hard. My weapons don’t do enough damage and it’s kind of difficult to keep track of the 857 different versions of the same weapons, that all have pretty similar sounding names too. And the wasteland is rather populated, so I’ve had some deaths.
The power armor is nice, but needs cores to keep running and I’ve not found many of those, so at one point I had to leave my armor in the middle of a heavily populated raider base. Which was a little inconvenient (I got it back later, but still).
Not sure about the world building and the quest stuff so far. But then, I’m probably not a very good parent because I can’t really get myself to care much about finding my kid.
ALSO, after 200+ years, wouldn’t there be very very little remaining of bodies left out in the open? There’s a bit many skeletons around that seem to be from when the bombs fell.
The launcher had never heard of a 1050ti, so I’m not quite sure if I’m using the best settings I can, but the game looks rather nice. Bit clumsy during the intro, but either I got used to it or it got better once I got out in the world. And faces are a bit wonky, but they practically always are in 3D games. Which is curious.
No FOV slider that I can find and some weapons take up practically half of the screen, which feels very console-y (and also feels very FO3 and FO3: NV; in those games I never used laser weapons either because they take up most of the right half of the screen, so you can’t see anything).
The UI is very Bethesda… Weird inconsistencies and far too different many keys involved.
So, a bit undecided for now.