Up to day 35 in my current 7 Days to Die game. Since I set a day to last 120 minutes, that’s a fair amount of play time (and you can’t sleep or wait or fast forward time in other ways, which is kind of both a good and a bad thing).
No deaths so far and I’m at a pretty decent place with my character and equipment.
I did have a slight mishap with my base, though. I had built a tall tower on top of a trailer (it has walls of steel reinforced concrete, so it was a decent place to hide out early on and then the base just sort of evolved from there) with a room at the top that expanded outwards a bit. Unfortunately, I hadn’t really considered structural integrity, so one day I came back from exploring, the whole front part of the top room fell off, like it was cut with a knife. It was kind of amusing (it did help that I didn’t lose anything much).
Pretty lucky it didn’t fall off one of the many times I was sniping zombies from it.
So now I’m building another base…
I’m really liking alpha 19. They’ve tried out a lot of different systems over the past 7 years, different crafting, different building, different graphics and terrain generation and everything, and it feels like they’ve learned good lessons from all that and put them in alpha 19. It looks nicer too and performance is also much better than it was in 17 and 18.
I’ve often thought they simplified things too much, and compared to earlier alphas, 19 is pretty simple in terms of weapon upgrades and maintenance and in terms of crafting, but I think it hits a good balance now. It doesn’t feel too simple and you can still do pretty much everything you used to be able to (I do kind of miss when you needed to have different clay moulds for everything you wanted to forge, different calibre bullet tips, nails, ingots, etc. It felt nice, but it was kind of a pain to have to manage all those).
Edit: Also, I just got attacked by a wolf I hadn’t seen and it scared me so much I somehow pried the cap off my W key. I have no idea how I managed that.