While paying No Man’s Sky I got an urge for something a bit more creative than NMS’ rather limited build options, and since 7 Days to Die recently went into alpha 19, I’m giving it a try.
19 has more graphics improvements, which is nice, but more importantly, I think it’s fixed a performance problem I’ve had since alpha 16. Not entirely certain yet as it tends to pop up after I’ve uncovered larger part of the map, but so far it seems good.
I’m up to day 13 and I haven’t found a single gun yet, aside from the Blunderbuss which is the only gun I can craft for now. This is pretty unusual, so I don’t know if it’s just bad luck or if they’ve changed something about loot generation, but I’m coming up on blood moon 2 and I could use some guns…
Also feels like they’ve hit the right balance when it comes to zombie spawns. In alpha 17 you couldn’t take three steps without running into a roamer, but now I can go a whole day practically without seeing any, and then other days there’s two or three wandering hordes. This feels right.
OTOH, there’s a bit too much wild life. Lynxes (or something), bears and wolves are a far greater threat than zombies and they spawn rather too frequently. Not so much of a problem if there’s a building nearby you can pole up to the roof of, but if you’re out in the wilderness, you’re a bit screwed if you don’t start running the moment you spot a critter. And spotting them can be hard with all the nature blocking your view.
The female trader finally got voice acting (and a new model, which is … um). Not the greatest voice acting in the world, but decent enough, and one of her comments did make me laugh, so that was rather unexpected (the humour, what there is of it, in this game tends rather towards the not terribly subtle, and generally isn’t all that funny).
Main problem so far is that an old bug seems to have resurfaced so zombies inside POIs often don’t make any sounds, which gets a tad too interesting at times.
7 Day to Die was released in 2013 and has gone from something … not very good, to something pretty decent to something okay-ish to something pretty great. 19 alphas and constant changes, some of them rather major.
I don’t get how they survive. You get the updates for free and there’s been no DLCs or other paid stuff, so you only need to buy the game once. On top of that, the devs apparently lost the rights to the console versions of the game when TellTale went down, so they haven’t had any console sales for two years or more (it seems like they may be getting the rights back, but that’s taken a very long time).