I’ve been interested in Prince of Persia (the 2008 version with no subtitle) for years, and finally caved and bought it.
I’m still very early days in it, but it’s immediately a rather interesting mixed bag.
(+) Cell shaded graphics still look pretty good now, other than one of two elements. (Infact I’d say it looks better than the upcoming SoT remake).
(-) It’s not actually as cell-shaded as I thought.
(+) I like most of the dynamic with Elika, like the way she jumps on your back when you’re climbing and can be called in to help with longer jumps and combat.
(-) Removing the rewind mechanic was a big mistake. While the Elika rescues are functionally similar, they’re much less convenient and less satisfying to use. They’re more like a quick restart back at the last safe ground.
But the thing about the rewinds was that you triggered it. Which mean that you could do it the moment you knew you f-ed up, rather than waiting to fall to your almost-death and having to sit through a repetitive, if short, cutscene.
Also, if there’s a long series of moves you’ll get restarted to the beginning, whereas you could rewind just a small part and start from the middle. Plus rewind being interactive adds a lot.
(+) The writing and voice actors seem ok.
(-) It has a lot of ‘witty banter’ which I’m not sure really fits the setting or the vibe and feels a bit too modern.
(+) It’s nice to be doing cool PoP style wall running and platforming again.
(-) It might just be because it’s early days, but there seems to be less puzzling out how to get to somewhere.
(-) The camera seems to like putting itself at awkward angles, meaning I have to manually re-adjust it a lot. I don’t remember that being an issue in the SoT trilogy games, but that might be my memory and the time I played them.
(+/-) I’m still undecided on the combat. It has the potential to be cool, but I’m running into the problem that all the button prompts are 360 pad color coded, and I’m using a generic gamepad where all the buttons are black, which is making the quicktime/rythym action elements possibly harder than they should be. (I had to go back to x360ce to get my pad working as this doesn’t work with the steam overlay and therefore steam controllers).
(?) The node based ‘open world’ map and navigating from level to level feels very 2008 xbox game and more complex than it needs to be.
So, yeah, I’m liking it, but I’m really missing the rewind and I’m doubtful it’ll live up to SoT.