I don’t think you’ll regret it. There’s no place in fiction quite like the Oldest House. Best aggressive telekinesis in gaming too.
Deep Rock Galactic has so much love poured into to it that I can’t help but love it back. There’s a lot to praise about it, but I want to highlight some of the more granular pieces of design that make everything around it just work better.
Like flares. The caves you and your team are exploring are dark, and the primary means of lighting are flares. Each dwarf carries a regenerating supply, which light a small area for a short time. Once they burn out they stay on the ground, and glow a little so their easy to see. This means you can always tell if an area has been explored- there will be flares lying around. They’re colour coded too, so you even know which player came this way. This is actually reall helpful.
Or evacuation. There’s a 4 legged storage drone that follows you about, and you dump your harvested resources into it. When you complete your primary objective for most mission types a button appears on the drone, which you can press to call the drop-pod for evacuation. The pod will show up in a random place on the map, and you have 5 minutes to get there.As soon as it stops moving the drone will immediately make its way to the pod. The doors of the pod won’t open until the drone docks, and the caves can be confusing to navigate, so the best thing to do is to follow the drone.
Which is all very well, except it can walk on walls and you can’t. It’s a test of your team’s use of their navigation tools, and it’s still easy to lose sight of it. Maybe it was even activated before you were there, or you got distracted by the giant alien bugs that are currently trying to eat your face. Here’s the clever bit- every couple of seconds, it drops a sign-post with a green glowing arrow pointing the direction it’s walking. It leaves you a path to follow.
Speaking of walking on walls, looking up to see a horde of giant bugs climbing down a huge pillar is freaky and exciting. I love the way the bugs move. This game teaches you to look up, often. Many of its generated maps have tons of verticality.
Enough has been said of the entire button devoted to yelling some variant of “ROCK AND STONE!”.
Drinking beer at the station and hurling the mug away.
Most of the customisation being beard options.
Lots more things.
I kind of love it.