Still on No Man’s Sky, and it is still pleasant, but to be fair, I think I’m mostly playing it because it seems like too much effort to start on something else right now.
Haven’t really done any bases this time around, except for some minimal mining outposts, and it’s perfectly doable to play that way; you can get upgrades and unlock stuff in numerous ways. Which is nice, but also means you basically mostly only do exploring and there isn’t really enough to explore after a while. Still nice to see new planets, and I am still finding new things, but on some level it’s a bit too much of the same anyway.
I found the visually smallest hauler I could spot, got an S-Class, upgraded it to 48+21. Found a ton of exotic ships and bought them, but I’m not entirely certain what use they are (they’re all fighters and have good stats, but very little cargo inventory, and my hauler is doing fine in fights, so…). You can also only have six ships, so I end up scrapping most of them (which does give you some storage mods you can use to upgrade other ships, so it’s not a complete waste).
Still trying to find an S-Class multi-tool and an S-Class freighter, but … I don’t really need them, so it’s mostly just something to do.
Got a good lot of Quicksilver, but since I’m playing a Gek, the cosmetic helmets seem of little use. There’s some other nice stuff, but that’s mainly for bases, which I don’t have. Or there’s the living ship, but I don’t think I’m all that interested in it.
Not easy to make games like this. It’s not that there’s a lack of content or anything, it’s just hard to come up with a purpose that works in the long term (though, I imagine playing with others probably helps a good lot with that).