Quite, you’re the guy accusing people of wanting the game to to tell them exactly what to do, to never want to fail, of making things up and so on. If you can’t see how that’s considerably more actually insulting, and more condescending than “you don’t get it”, then I’m not sure how to help you.
I mean you’re not far off “dumb casuals want the game to play itself for them”. Like if we turned up what you were saying from a 7 to a 10, that’s what it would say.
This is not a usage of “faceroll” that makes any sense to me. I feel like you can’t in good faith accuse me of “wildly exaggerating”, then say stuff like this is. It’s just the pot calling the kettle black. And maybe we both are but come on…
I’d love to see a video of how people play when they say this sort of thing (I know that isn’t possible). Because I feel like either you got quite lucky with the very random gear, or everyone who is reporting problems got spectacularly unlucky.
I remember I had an archer who I just couldn’t get a meaningful bow upgrade on in Fort Joy, and they were close-to-worthless because of it. Yeah I could have respec’d out of bow entirely I suppose (I do have the mirror DLC installed), but I kept hoping. And I got great bow from a quest or something, was really happy, but had to reload because I managed to accidentally attack someone or something, and when did whatever it was again, I got a trashy staff or something. Ugh. But if all the rolls on RNG gear had been giving me what I needed, or even most of it, it’d have been like hitting green lights in a row whilst driving.
As I said, I feel like this is PKB, and as much as you enjoyed the game, I’m hardly the only person who found the loot system to be so bad that it drained a lot of the life out of it, and I eventually lost interest entirely long before the end of the game, and that’s the stone-cold truth at the end of this road. Normally I stop playing an RPG about 5% from the end because I don’t want it to finish - with DOS2EE I just turned it off one day and have never had any interest in re-opening it. 90%+ my arse. It’s one of the most mediocre RPGs I’ve ever played, even with flashes of brilliance.
They changed it like 4 times, yeah. You can still see the skeleton of the original system in all the random stuff and terrible “unique” items and so on. It still follows the D3 pattern in a weird way, in that once you get it, “set” gear is better than anything else by miles. It’s bizarre that the rest of the gear really exists at all, at this point. They should just have stuck with Witcher sets from the get-go. There didn’t need to be like six grades of gear and random stats and stuff. Nothing could make less sense to the Witcher universe (I mean, I literally cannot think of a gear system from RPGs that makes less sense - maybe Materia from Final Fantasy but even there the basic gear system makes more sense…).
The one ray of hope for me is that 5th Edition Dungeons and Dragons is the exact inverse of the DOS2 system. Going from L1 to L20 in D&D5E, you might, if you’re lucky, go from a longsword that does 1d8 damage, to a longsword that does 1d8+3 damage and has a +3 to hit. And all of the things that boost damage, just boost the dice (no exceptions, nothing boosts flat bonuses). It’s a similar situation with armour (though you might upgrade a bit in the first 1-6 levels just through non-magical armour types your class can wear, if it can). All the major power gain is on the character itself. But even then it’s linear. A 20th level character has just under 2x as many HP compared to a 10th level character, not 200x or whatever.
So unless they’ve totally disregarded the rules (which it doesn’t look like from their demo), they’ll be forced to do the opposite of their usual, and hopefully they’ll learn something from it!