Yeah, when I gave Half Life another try recently I definitely was surprised about the movement, I think because I remember it as an atmospheric and supposedly somewhat slow game. But you are right that Blood II seems even more extreme in that respect.
Need to actually get something done with ToEE, so I don’t know how much time I will really have for Requiem, but hopefully I’ll get in an hour here or there.
I got them, at least the ones in the Moathouse They were somewhat tough, but not that dangerous. As far as actual bugs are concerned though, they have been giving me some trouble. At times combat simply stopped and my characters couldn’t move anymore. Could hit End Turn as many times as I wanted to no avail.
Ah yes, NWN2 was particularly annoying in that respect, since the AI tended to turn itself on again for various reasons. I want to have a bunch of nice and brainless characters that do only exactly what I want from them. There’s usually already more than enough going on. I at least want to know what the hell my own characters are doing.
My Rogue was often a liability in Icewind Dale and I made sure to quickly branch off into Wizard in the second game. Now in ToEE again my Rogue brings me little joy. Hopefully those Ranger-levels will help her get a little more effective at ranged combat.