i gave Dark Future a quick try last night (Thanks @Kiril!)
I feel like it may fall into the same trap that lots of Game Workshop adaptions fall into. Namely, that what was fun in board game form with physical counters, dice, your mates, etc… isn’t quite as fun when you’re playing in on a computer screen by yourself.
I did play the board game once or twice when I was a kid, but I never owned it myself. The Mad Max art style and basic idea seemed amazing to my teenage mind, and only getting play it when going to my friend’s house made it more exciting.
But to be honest I don’t remember the rules well enough to know if they’ve adapted it very closely or not.
It runs in real time, but you spend most of your time in ‘slowed down command mode’ picking lane changes or weapons, which have cooldowns.
A lot of effort has obviously gone into the graphics, and the rocks and the mad-max style shanty fortresses look great… The problem is that you’re basically never looking at that stuff as you’re just looking at your car and the enemy cars and the lanes.
The cars and explosions look pretty cool too, but you’re basically always zoomed all the way out so it doesn’t really matter much. It’s like those RTS units that look incredibly detailed and animated and that you never notice because you’re always zoomed out.
I worry that the combat options and mission types may be too limited to sustain long term interest, but on the other hand maybe the upgrades will keep me hooked.
But I think my main worry is that as a singleplayer experience it doesn’t have much character. There doesn’t seem to be any plot, and there don’t seem to be any voice actors or anything, so despite the lovely backdrops, it’s basically picking random missions from a list and shooting anonymous enemy vehicles, but it doesn’t seem to be doing much to make me care about any of it.
There are flavour news emails, etc… but they’re all long and I couldn’t be bothered to read most of them. Maybe more of a story might emerge later? Or maybe it just stays kinda rogue-like and generates random missions? Not sure yet.
I also got sucked back into Superflight, which manages to go from ‘crap this is impossible I just flew into that wall 9 times in a row!’ to ‘this is amazing, I’ve flown through loads of arches and skimmed the cliff faces and warped through 7 levels. I’m a god!!’ in the space of a few moments.
Fez would have been awesome if it didn’t have the most annoying map in all gaming history!!