I played a little Exodus from the Earth a few days ago, but I ended up not liking it much. It reminds me a bit of Alpha Prime. Doesn’t look half-bad, ok FPS-mechanics and nothing in particular to really recommend itself. Both games also have the issue of guns that aren’t particularly powerful or accurate and relatively lethal combat. Overall gameplay just doesn’t feel good. With EftE it was a specific section that soured me on the game. There was this relatively big and complex room and the player is supposed to do some things in there, but it’s not really clear what and where and all the time you have more soldiers streaming into the room that engage the player pretty accurately at medium and long range. Took a while to get out of there and after that I lost interest quickly.
At the moment I’m playing Singularity and Vampire: The Masquerade - Bloodlines* in parallel. It’s only my third playthrough for the latter and I did my last one a good number of years ago. The first character was a male Toreador with Melee and Persuasion and the second a female Brujah with Melee and Seduction. This time I’m using a male Ventrue with Intimidation and Firearms as well as Dominate. I’m not that far in, but so far Dominate has proven useful and I have successfully intimidated a few people. Also tried to use it on the drugdealer to get back the Astrolite down at the Beach, but succeeded only in slaughtering everyone. Also ate some of them, but my Unarmed-feat is horrible, so it’s not exactly a joy to look at.
*Unofficial Patch 9.2 Plus
Singularity hasn’t worked out for me and after about four hours I’m still undecided if I actually want to finish it. The basic FPS-mechanics don’t feel all that good to me and while the time- and physics-based interaction is interesting at first, there are just so many problems with them. These mechanics get introduced in rather quick succession and even though the game clearly tries to give the player situations in which they can immediately try out these new mechanics, it’s not easy to handle them properly. One issue is that there is no quickload, so there just isn’t hat much opportunity for experimentation. Another one is that there’s a two weapon limit and one weapon cannot even be carried regularly. So even more restriction. There’s invisible walls everywhere as well. Add to that that Singularity is very derivative of other games and it’s getting very hard to like it. I didn’t even notice it at first, but the opening sequence is basically a straight copy from BioShock, whereas the aesthetics are clearly inspired by it as well. For the most part that’s not really a problem, except that it sometimes clashes with the soviet progpaganda. Just like in BioShock there are a lot of audiologs around. Also a good amount of short notes and some videos. Oh, and ghostly flashbacks of course. Something about how the logs and notes are placed feels off though. In some places there’s just way too many of them and often in quick succession and they are usually about something fairly banal, like what our villain is doing or how people are surviving/dying after the catastrophe. I suppose the story/writing is just not good enough to support all of that narration. In addition there’s a straight (but of course, more boring) Alyx-copy running around and her character is just as uninteresting and pointless as everyone else I have met so far. They have a tendency to repeatedly tell the player what s/he absolutely has to do right now, ideally while the player is trying to read something or listen to something. Even the areas that have a lot of corpses of russian soldiers in them seem to have an uncanny resemblance to the areas above the Yantar-lab in Shadow of Chernobyl.
I probably could go on, but it’s already more a rant than anything, so I won’t.