Replayed Cold Waters and completed a South China Sea campaign. Actually finishing the campaign alive was quite fortunate given a couple of disastrous missions I had.
Early in the campaign I had a mission to sink a supply ship and although I sank that ship and a couple of escorts an ASW plane had fixed my position and was dropping depth charges all over me. An earlier hit from a torpedo had ruined my propulsion, so I couldn’t go fast enough to throw the plane off my course. A depth charge hit took my hull down to 18%, so I had to chance the ‘Abandon Ship’ option. Depending on your depth, damage state and location in the world, abandoning ship can instantly end your campaign by either killing you or getting you captured by the enemy. I was very lucky and got picked up by allies.
In a later mission I was doing OK except that I was so focused on guiding a torpedo on the tactical map that I failed to notice the changing seafloor elevation and managed to ground my sub. That was the first time in Cold Waters I genuinely needed to use the ‘emergency surface’ option, and was very lucky indeed that it worked and that I didn’t get blown out of the water. I had to abandon ship on the very last mission as well - the last mission in every campaign involves you having to hunt down a ballistic missile sub which always has advanced subs escorting it, which is a bit of a difficulty spike given that you never encounter the advanced subs outside of this mission (at least in my experience). Bit of shame, since losing that mission lowers the overall campaign result to a draw, but I was glad to get to the end anyway.
I completed Blasphemous, which I almost enjoyed enough to want to try and get 100% completion, but given the limited fast travel options I’ll settle with having done both the bad and good endings. TBH I’m slightly surprised I enjoyed it as much as I did, given I can think of quite a few shortcomings with the combat, exploration and plot. Short version, there are a whole bunch of combat moves/powers that feel useless, waaay too much of the plot is left vague or just dumped into item descriptions, and many (all?) of the items that allow you to traverse locations you couldn’t before are completely optional. That last point is just a personal preference for me though - it’s not what I expect from a metroidvania style game.
I’ve also been playing Horizon Chase Turbo, an retro-style arcade racing game. It’s more fun than I was expecting, and works well for me when playing just a few races at a time.