That’s actually a jolly cunning plan. If I ever play E:D again (unlikely, admittedly), I’ll have to do that.
Oh it is, holy shit it is. I had a better time with a four-button controller and a d-pad (like a digital d-pad, not even analogue) playing Wing Commander Prophecy than I did with an elaborately set up PS4 controller and E:D.
I haven’t been playing much recently, but I spent like, eight hours watching my wife play a game yesterday, it’s been a while since that happened - it was one @SinVega recommended - Wildermyth. It’s completely wonderful, despite being in early access.
It’s not quite what I expected. It’s a semi-procedural, semi-scripted RPG with tactical combat that is perhaps closest to 4E or 5E Dungeons and Dragons (or modern XCOM, actually), but it’s got this sort of asymmetrical card-deck thing going on with the AI (which controls what monsters the AI can potentially spawn and stuff), has one of the best combat-magic systems I’ve ever come across, and a unique one*, and the events and story it generates are the most charming part of all, and are really well-done - they’re clearly very heavily scripted, like mini-stories it’s picking from (it even tells you the author of the one you’re playing through - mostly Douglas Austin but sometimes others), and tonally not always a perfect match for each other but they work really well and that combined with the tactical combat and general lower-fantasy feel actually makes it feel far more like a tabletop RPG, in a good way, than any new game I’ve played in the last five years, easy (sorry a bunch of good CRPGS!).
I would definitely highly recommend it to anyone who is a fan of RPGs which are RPGs, not just exercises in making a hardcore party/character to get phat loots. If you liked Mass Effect or Dragon Age, or if you liked Pillars or D:OS for the “right reasons” (i.e. not just party-building etc.) you’re very likely to like this.
On the other hand it is Early Access, and it’s clearly only going to get better, so equally you might want to wait - though I suspect the replay value is high.
Oh one thing I did play - I snapped and got Hades. Yeah that is pretty great. I totally adores the visual design so much it makes me feel a little sick, and the gameplay is extremely fun and definitely my sort of thing, reminding me of Dead Cells before it got into “l337 g4m3rz only” land, but like, less boring and with way more character and also feeling a little more skillful. Soz Dead Cells, Hades > you. Of course there’s plenty of time for them to ruin it yet!
* = Basically your mages “interfuse” - i.e. magically connect to - objects and can do things like make them explode, or make a fire leap out of a furnace or a bone elongate and turn into a spear and impale something - and so on - it’s not as complex as say, something wonderful like the criminally underrated Fell Seal: Arbiter’s Mark but it fits perfectly with the setting, and doesn’t make you wonder why mages don’t rule the world like 90% of magic systems do.