So, it’s on sale and seems worth a try, but there are two versions, Apex and normal, and Apex sounds like one of those weird pre-order editions that gives you stuff that makes the game easier (and since the stuff apparently can’t be turned off, it probably means a lot of players got a first experience that wasn’t quite like the devs had intended. One would assume, at least).
OTOH, it seems to have some extra missions too and it isn’t much more expensive, so is it best to just get Apex?
Also, curiously, Primal is not part of the Far Cry franchise according to Steam. That seems a little weird…
Got the final requiem so I could kill my lich in Warframe and it only took about 65 hours of grinding to get it… I hope that’s not a sign of future design decisions for the game because that got old very fast.
Otherwise just bumbling around in 7 Days to Die, Alpha 18.
It’s a bit odd; in many of my 7DtD games, I start out being totally paranoid, so everything is going extremely slowly. I’m up to day 24 now and I’ve barely found anything because I’m too nervous to go in and loot the larger buildings.
That happens in The Forest too. Just sneaking around and doing everything as carefully as possible (and not really getting anywhere).
Then once in a while, not very often, I have a game where I go all Rambo instead. And I have no idea what determines my playstyle from game to game.
That said, you can actually hear the zombies now. In the previous alphas, they were very good at sneaking up on you, so you never felt even remotely safe anywhere. It’s a bit more pleasant now.
Also far fewer zombies inside buildings, which is rather nice, and feels more immersive.
Alpha 17 had tons of zombies wandering about too, so it was a slog to get anywhere. A18 is pretty deserted compared to that, which is a good change.
You still run into bears, zombie dogs, wolves, zombie bears and now they’ve also added a lynx or something, and the animals are a hell of a lot more dangerous than the normal zombies because they are hard to spot, come at you very fast and they’re difficult to hit when they’re in your face (and a zombie bear usually just one-shots you).
Boars are neutral, but you usually need them for meat and the second you hit them, they turn into raging monsters.
Sadly, they haven’t brought back the parts system for guns, like I thought they had. Instead you now need ‘parts’ for certain weapons or tools, and you can’t make these parts so you have to find them, get them from scrapping a similar weapon or buy them from traders. Which means it can take quite a while to find enough. Not sure I like that too much (though, it has to be said that it seems like you find a fair number of them in the wild).
Bit odd to have played a game in development for so many years and seeing the changes over time. Generally, they make the build system more and more advanced and better looking, while they simplify all the other systems. Which is kind of a shame in some ways because some of the old systems were rather fun and now they keep getting more and more abstract, but overall I do think the game is improving. A18 is rather good.
ALSO, it’s actually possible to make the ground flat now, for the first time ever in the game’s history. No more weird spikes you can’t get rid of or anything. That is extremely nice (so now I’m turning everything into a parking lot).