I’ve fallen down the Destiny 2 hole pretty hard, although if the past couple of years are a guide I’ll play for 2 or 3 weeks to the exclusion of everything else then get tired of it and wait until next year’s expansion. I’m fine with that.
LexW, I don’t disagree with anything specfic you say, but I think the game manages to be more than the sum of its parts. I like how comfortable the art design is with being weird. In particular the Vex and the Hive feel very alien, with the Vex areas being all geometric shapes sticking out at disconcerting angles, and angular visual effects, and the Hive going nuts on covering everything with black-nodule encrusted goop and crawling worms and glowing eggs. Also the Taken’s random portals and floating objects.
On top of that, I think the graphics engine can produce some genuinely breathtaking stuff. I love how it handles different sizes of space, from cramped to expansive, and its use of light and shadow. Every part of the Dreaming City is beautiful, and there are some wonderfully oppressive vast caverns under the Moon.
The thing that I think will put me off eventually is the great amount of built up stuff-to-do the game piles on you. It’s pretty easy to fill up your quest log with innumerable exotic weapon quests, activity chains from previous seasons, bounties… you name it. The interface for these is also really bad, and you have to go look at it all the time. The interface for all the inventory stuff you get, some of which ties into the quests, is similar, and similarly awful.
I can’t imagine new players finding all this stuff anything other than overwhelming, especially as the game apparently does a very poor job herding new players to play the previous campaigns, which would otherwise be a decently structured introduction to the game.