Recently been spending some time with a delightful little 2D medieval town builder that’s just entered early access. It’s called Microtown, and has strong Settlers vibes.
Great pixel graphics, complex/satisfying building chains, and a really chill gamefeel. It’s still got a lot to go in terms of content, but you’ll probably still get a few hours of fun as it is. Dev is very active in Discord, has a fairly solid road map, and looks like it’s going in a fun direction - some village defense elements look to be on the horizon.
Feels a little like Rise To Ruins, with a sprinkling of Banished, beyond the obvious DOS inspirations. It’s also only 6 quid, which is probably worth it already.
Although the main reason I’m loving it at the moment are the amazing villagers - they don’t have names, and don’t have distinguishing features, but their walk animations are triggering some serious Lemmings vibes. Seeing them bob around my little village processing logs into planks, stone into slabs, wheat into flour, honey into medicine, pulp into paper is a joy.
Downsides are probably the lack of content at this stage, and the fact that there’s nothing to stop you spending all your early resources on non-construction buildings, resulting in bottlenecks at least if not soft-locks. Quirky pixel art is Early access is always a bit of a minefield as well - things are looking good at the moment, but such things don’t always work out. It is also yet another cute indie game trying to make its way in what is a fairly crowded market - still, Settlers clones that effectively capture what made that game fun seem fairly rare, in my limited experience.
In summary, quirky-little-pixel-graphic-indie-title-influenced-by-popular-90s-game number 7438296 wants to make your acquaintance. Give it a shot if relaxed town building, Settlers, or intricate production chains are your thing.