“Increasingly less interested!” Kassandra to some drunken creep who wants to have sex with her and tries to persuade her by saying it won’t take long at all.
hm. After 118 hours, AC: Odyssey apparently thinks I’m done. At least, I can start a new game+ now. But the client says I’m only 91% done with the main progression, so … I’m not sure what it thinks ‘done’ means (that is, killing Deimos is clearly it, but that seems like a weird point to choose since I’m not done with the Cultists or Atlantis, both of which seem kind of important). And there’s also not been anything from the modern day people to wrap things up, so … it really seems rather strange.
I must admit I feel vaguely annoyed by this, which I’ll also admit is kind of silly since nothing stops me from continuing, but open world games always feel different after you’re ‘done’. Though, still plenty to do, so perhaps I won’t be feeling it so much here (and the side-quests you encounter can be pretty unique still, so I think it’ll take a while before the world starts to feel like it has run dry).
Also, 4739 kills by now, so I started wondering how much of the population I’d killed, but apparently Athens alone had over 300,000 people living there at the time, so now I don’t feel too bad.
Really a very enjoyable game. There’s a certain feeling of joy to it all, which is pretty rare in games. Sometimes, your ship captain will remark on what a beautiful day it is and how happy he is to be sailing with good friends, and it could seem pretty corny (probably would in most games), but here it just feels nice.
It’s not all rainbows and unicorns, but the downsides are really mostly just niggles. Aside from the microtransactions BS and the always-online nonsense (but I guess they needed something to remind you’re actually playing a Ubi game…).
I’ve found one (1) bit of voice acting that was bad (some kid in Thalos who has a very fake German accent for no reason at all; she’s definitely not supposed to be German).
Charge attacks are so difficult to time that they’re pretty much useless (most of the time the enemy will interrupt the charge too). You can shorten the charge time a little, but it doesn’t really help much (and to shorten it further, you need to be above level 50, so that takes a long time. After these 118 hours I’m level 52).
You have ability bars, one for archery and two (three when fully upgraded, I think, but again, fully upgrading that part takes forever; I’m still some way away from it) for melee, but each only has four slots, so if you want one for stealth and one for combat (and you probably do), it gets a bit difficult to fit things. I suspect five slots in each would have made quite a difference, since right now there are abilities I never use because there’s no room for them (obviously this is part of the planning, but it feels a bit unnecessarily restricted).
Friendly fire is problematic. If you want to save some random NPC from a bear or something, you better use a bow, carefully, because if you charge in with your melee, you will hit the NPC and either kill them or turn them hostile.
The game recognizes this in some of the quests and just turns friendly fire off completely there, but it can get a bit frustrating when whole villages, including the chickens, turn hostile.
OTOH, I don’t really know how they should have done this, since just turning friendly fire off for everything would have felt wrong too.
Chickens are abnormally aggressive.
The minotaur cheats (it can hit you even when you dodge).
I do kind of like the shared screenshots thing. It’s nice to see what other people are doing, but you will get things spoiled if you look at them, so that can be a little annoying (and, obviously, some people have to have naked Kassandras, which is tiresome).
The mercenary system is generally nice, but it does go overboard a little when you have a bounty on your head. For example, I had a story mission where I was to escort an NPC and some soldiers about three hundred meters to a battle and before we even got going, we got attacked by enemy soldiers, and three mercenaries who were after the bounty on me. So all the friendly soldiers got killed, which probably didn’t really make a difference, but kind of ruined the feel of things a tad. It’s like the mercenaries just queue up sometimes, and you can’t do much because they keep attacking you, sometimes two at a time (and they’re too hard to just ignore).
You can clear a bounty by killing the sponsor, but he may be on the other side of the world, so that’s not always easy.
Dialogue outcome can be hard to predict. Nothing new there for games, but it still leads to quite a few ‘that’s not what I wanted to say’ moments.
And finally, the range of the audio on your ship’s crew is just short enough that you can’t hear them singing when you’re in travel mode, unless you keep fighting the auto alignment on the camera (i.e. turn the camera to front of the ship, where you can hear the signing, and then the game moves it to the back of the ship, so you have to move it to the front, etc.). This is a great problem because the signing is very nice, and you can hear it easily when not in travel mode, but that takes too long for great distances.
So, niggles. There are really amazingly few ‘what the hell where they thinking?’ moments.
Bonus question: Are the DLC worth getting? They seem extremely expensive, but I guess I could look for a sale.