Homeworld: Deserts of Kharak. Just finished mission 9 and I think I must be getting close to the end, but 10 hours in a row is enough for now.
Pretty problematic game, at least, or especially, for someone like me who likes to take their time. That’s not really possible very often, unless, possibly, you learn what triggers the scripted events in each mission, and it’d still not really work, I think. Too many triggers. And a lot of them leads to cutscenes, so your control is taken away quite frequently, which is not something I enjoy, and your flow is interrupted too. It gets annoying and it feels like the plot has higher priority than the gameplay.
Another problem is that all the nice 3D graphics are barely usable because of the claustrophobic view you get, as is way too common with RTS games, so you spend most of the time in the overview map, which just has symbols and such, and can’t see any of the fancy explosions or other stuff. It’s a shame because it looks quite good.
And a third problem is that there’s generally too much going on. Maybe I haven’t found the right combination of units, but it feels like I have to handhold everything. Can’t just set a defensive line and trust that it holds (especially not because I never have enough units, because there’s barely ever enough time to gather resources).
So I end up mostly using air units, because they can get to places quickly, and they’re rather easier to move around too than a mixed force that needs to be set up in a certain order for every move it makes.
I suppose that it all does give you a certain feeling of desperation, like the devs were probably hoping for, but it’s too messy.
It’s a shame because the game does have something and I want to like it, but it gets a bit frustrating too often.