I’ve also been playing some D:OS2 and flying through it because apparently it’s really easy now that I know how to make proper builds and remember where most things are. The good bits are still very good but the Definitive Edition hasn’t done much to change the things I didn’t like. The level scaling, especially the gear scaling, is still insane meaning everything more than a level or two above or below becomes either extremely hard or stupidly easy. The armour system, while better balanced, still makes combat a bit too samey and prioritises damage output and CC over all else, which is crazy given how free you are to make cool builds and how solid the core of the combat system is.
They seem to have done a good job with squashing most bugs and thank god for that because the sheer number of bugs and glitches in the last act really soured me on a game I otherwise loved the first time I played it.
I went and grabbed some mods as well, aiming to fix some of the problems I had:
Level Up All Equipment puts an NPC in the game where you can pay a fee to level any bit of kit up to your current level. It has the potential to make you very overpowered, but I’ve limited my use of it to only upgrade unique items. It really bugged me that I’d get cool unique gear from quests and monsters that would almost always either be immediately usless because I was already be overleveled for it or become so as soon as I leveled up. Even gear with very good stats would be crap compared to vendor items because the armour system and damage scaling on weapons blows every other consideration away completely. So this helps make the loot system less crap but doesn’t fix the underlying problems.
Free Bless, because “find the Source puddle” is not a good puzzle mechanic and I don’t particularly like how the game penalises you with tedious trips to the local source fountain if you don’t want to eat the souls of innocent people. Could potentially make the game a little easier by letting you use Source skills more often, but I barely used any of them anyway and never bothered to decurse any surfaces in combat either.
More Civil Ability Points saves me from having to go respec every time I want to sneak around and steal everything that isn’t nailed down.
Fort Joy Respec Mirror, it’s just nice to be able to experiment a bit more at the start of the game.
Between the Definitive Edition changes and mods a lot of the rough edges are sanded down, but it’s still pretty much the same experience: A game I really like with some serious problems. I’ll probably play though it again at some point, because I’d like to try a Lone Wolf run and have some build ideas for it.