I’ve gone back to Quantum Conundrum and finished the 2nd of 3 zones.
I’m still struggling to work out why I don’t love this game as much as I feel I should.
It’s very similar to portal, but it has got to the stage where, last night, I started it up, looked at the puzzle room I needed to solve, and then turned it off and watched Killing Eve instead.
It just evoked a feeling of stress and pressure.
I think, despite its cute presentation, it’s pretty tough at times. Some of the puzzles are very clever, but almost too complex. The number of possibilities and moving parts can seem overwhelming, and even when you work it out you still have to manage to pull off the timing and dexterity needed to pull it off. There’s also usually only one solution.
Portal, despite needing dexterity and sometimes clever solutions, managed to make it fun to experiment and come up with your own solutions. Which lead to more playfulness and less pressure/stress.
Plus, Portal had hints at an ongoing story. QC’s narrator is well done and funny, but there’s not really any plot or mystery to push me forward.
It feels maybe like a game that got playtested into complexity.
In my mind, the DOS collector’s edition (with 640x480 resolution) is still the best. It’s probably nostalgia, combined with being the first one I played, but I really like the gouraud shading and the pixelized cutscenes. Plus the iMuse dynamic music of course.
Be interesting to see how good they can get the Windows version looking though. I imagine it’s a bigger challenge or even impossible, but it’d be cool if someone gets the iMuse music working in that.
Or gets the DOS collector’s edition to run 3d at modern resolutions.