IOW it’s just as bad I’ve long felt negative about devs placing any limit on respec’ing, with the player expected to sink dozens and dozens of hour on a single character and then start all over again.
Respec shouldn’t feel like concessions, begrudgingly given.
I have a right to fixing the mistakes I didn’t know I was making, or to get bored and willing to try something different, without going through the epic grind all over again.
Leveling up was fast enough, the problem is there not being anything of interest to do with the skill points, except incremental upgrades.
After playing, I appreciate more what @Baines was going about, with being bored about the min maxing.
There is no pleasure in the short term in these games, the minute-to-minute experience is as juicy and flavorful as chalk, it’s all about the long haul, the metagame, resulting in games that are as dry as a bone, interested in grind and number crunching, rather than crafting mechanics that are genuinely fun to play.
With Runic out of business, let’s not even get started about Blizzard, and indies making unambitious games like these, Diablolikes are looking like a dismal quagmire of unimaginative sameness.
I guess liking or not liking both should come as no surprise, seeing how these are the same devs and, with GD, didn’t attempt to break the mold.
I’m still kind of sad and wishing I could have fun with a Diablolike again.