Really? Does it get a lot better after the first five hours or so?
I got it not that long ago and I thought it was good but just a development of what I’d see before rather than anything truly mindblowing. In a lot of ways it’s what something like Skyrim wants to be, except Skyrim got distracted by simulating the physics of a thousand pointless objects. From what I’ve played so far it’s really good but not “WHOA!!!”.
Still like you I’ve mostly been played my Switch over Xmas.
But there are three PC games I’ve been playing:
Total War Warhammer 2 - As ever. Back to vampirating after experimenting with mods and getting to play the Spine of Sotek Dwarfs and stuff (in Lustria - unfortunately in Vortex they have no victory condition so…).
Thrones of Britannia (another Total War game) - Played a campaign as Strat Clut - i.e. Strathclyde, a Brythonic (Welsh) kingdom of southern Scotland and Northern England. It all seemed a bit easy and a bit like you had to use a fairly narrow army comp (some cavalry, some archers or javelin-dudes, a bunch on infantry, preferably heavy), but the setting and visual design and general feel of the game is amazing. The voice-acting is so close to perfect but they juuuust missed - Annwn for example, basically pronounced “A-noon” (simplification but) is pronounced “Anwen” in the game. Welsh too hard even for the professionals apparently! It actually felt a lot like the original Shogun: Total War in an odd way, though the battle maps are less exciting - I mean, I know Britain is flat, guys, but come on. It’s not THAT flat (often the entire map is on a gentle slope but rare is the hill…).
For The King - Playing co-op with my wife, who loves it and is much more knowledgeable about it than me, but it’s been really great. Wonderful game, actually kind of shit how many games journos have missed out on this whilst praising far more mediocre-ly-designed indie efforts.
Presumably you mean an interesting world as in objects and physics and stealth and enemies and stuff, given you’re saying it’s similar to Ultima (which it is, in that regard)? Because D:OS1 has one of the most violently generic and dull settings in gaming history. It’s just a series of CRPG cliches of the absolutely laziest kind. It makes Ultima look like some sort of seriously edgy and risk-taking super-original setting by comparison.
I agree that Pillars 1 was pretty somber in tone, which didn’t help with it also being text heavy, but D:OS1 is incredibly text-heavy for what it is - many basic conversations being more wordy than Pillars 1 equivalents, albeit most of it failing “humour” - and D:OS2 isn’t exactly text-light, so that seems like a bit of a weird complaint unless you’re talking about tone rather than number of words. Talk to half the NPCs in D:OS1 and they’ll drown you in blather. Worse a lot of that blather is actively misleading, and not in a good “NPCs trying to trick you” way, but in a way that suggests either translation issues or confusion about their own plot.
I would definitely agree and your assessment of the writing of the specific games you mention are also spot-on.
Is it? I suppose in the sense that the Renaissance ended and they we got the Enlightenment and so on, drawing from many of the same ideas. It looks like there are still quite a lot of RPGs in production, and my bet would be that several more major ones are announced this year, including at least one from a Paradox studio.
As for Grimoire it’s from twenty years ago so not really part of the same movement. Blobbers were only arguably part of the RPG “renaissance” as it were - Grimrock rather than Grimoire (perhaps that’s what you mean) would be more apt (Grimrock II is much better than I as well).
Blobber-wise, the Japanese never really stopped making them either, particularly not on the 3DS, so I feel like they’re a separate strand.
It’s really annoying and I feel like it’s worse when it happens now, even though I have a much more powerful PC than when I first played it, perhaps because the drops are much more violent. It’s particularly bad when you get injured or the like because the framerate floored for 1.5 seconds for no apparent reason. They are a lot less frequent, at least, than they used to be.
Also happy New Year everyone!