I was looking again at that batch of Square Enix indie incubator projects (I forget the name), and ended up discarding them all for a reason or another.
A few days ago I “finished” Her Story, meaning the game basically asks whether you are satisfied with what you’ve learned and what you (think you) understood. I said yes, but there were still doubts swirling around my head and I was left with maybe as many questions as answers.
A mix of Hitchcock and Memento (among others) that is properly brilliant, my only criticism was leveled at the UI, mainly because watching the clips in order is clumsy at best, though there are other rough edges; on the plus side, the interview clips are all stored in a readily consumable form in the game’s folder, so the option is still there for those interested.
The most interesting after-play moment was when I went from the dogged certainty that the ‘answer has to be in there’ (if only I could watch the interviews in order) to being reasonably sure that truth, in the game, like it happens so often IRL, is sort of an optical illusion, an object whose shape depends on where the observer is sitting, on their perspective.
Though, and predictably, that has sapped my interest for watching the interviews in chronological order.
It’s a unique and well-crafted game that is most definitely worth playing, I would recommend playing in one sitting, in consideration of its nature and short length; it’ll be interesting to see where Sam Barlow can go next, with this concept.