Absolutely. It was a massive missed chance, but ultimately it would have been bogus all the same as the game by then has probably already revealed, through ambient dialogue, that there is an entire trading port with humans, turians, angara, etc. on Kadara. I’m playing it again now, and I noticed they’ve added loading screens that show the Angara on the Nexus before they are ever encountered. But ultimately the gameplay and animation restrictions ruined any chance of these different-galaxy aliens being truly weird. Both the angara and kett are basically humans with slightly goofier heads and/or other features. Their buildings are just like human buildings. They have market squares, they have storage rooms, they have hallways, their technology is very similar to human technology, they use computers with monitors!
There’s so much wrong with this game that should have been picked up, and which I’m sure was - but they supposedly did all this in just a few months more than they had for Dragon Age 2. But even if that’s the case, when compared to Ghost Recon: Wildlands (released in the same month), the “open worlds” in Mass Effect are nothing short of embarrassing. All but one are deserts of one variety, with pre-fab buildings littering the scenery. In the few places where they spend a bit more time on locations, Voeld stands out as having quite a few, they’re immediately much more compelling and interesting. Some of the Vaults are wonderful and actually interesting as well. So the talent is there, but the time apparently wasn’t. In some ways, it’d be less bitter-sweet if it was all bad - but the highlights are there, and some are right up there with the trilogy’s best moments.
It’s very sad to see how mismanaged this project was.
That’s both a plus and a major downside, in that they probably played it way too safe. Often when they do something that goes beyond the relatively mundane they quickly wrap it up with a joke or just drop it. Design by committee? Too many cooks in the kitchen? Too many strings to the “old” team? Probably a bit of all these things.
Nowhere is this more apparent than in the team members, many of whom are, as you note, either defined by their job or just… dull. They’re co-workers at best, not heroes you want to take on an epic space adventure. They’re all nice people. They all get along. They all like to hang out with Ryder. Yawn!