I wonder whether this is possible, or there is a shelter you don’t know about yet, or something else that would have let you survive: there some nooks and other natural formations that will let you get out of the wind and put some sort of roof over your head, however they don’t stand out as much as a building, in bad weather it’s probably a massive stroke of luck locating one if you don’t know about it already.
If you can place that spot on the map, I’d be interested in taking a look myself, BTW.
I had a very similar experience at least twice. First time, no buildings in sight, late hour and bad weather, died quickly. The second time, some games later, I looked around and thought: “wait, so if I go this way…” - still playing the same game now, and (gonna jinx it now), past day 20.
The comparison with Dark Souls is not perfect for a variety of reasons, among them, in TLD there is extra randomness, which makes everything less static, and yet… pre-existing knowledge is what makes SL1 runs possible?
Both are games that have absolutely no qualms about killing the player again and again, and even right from the start, but each time they’ve taught new things.
That must be a rite of passage that the one thing that is so essential to the PC’s continued existence, can also hurt or even kill, is like a reminder from the designers about the very nature of the game.