I’d definitely agree with your thoughts re: DAI. It is really surprisingly well-written despite some dumb stuff. Like ME2 has a sort of “cool space opera TV show” vibe, DAI has a “cool fantasy TV show” vibe - and there’s never actually been a fantasy show as intelligent as it is, except maybe arguably GoT (but not really, that’s a different kind of thing). There’s just been an awful lot of thought put into it by people who have actually “read a book”, so stuff like the Chantry never seems cheap or lazy and yes the Qun is a source of endless fascination and debate.
Re: Mages, depending on what trees you spec in you should get CC and heals as well as nukes, and potentially some strange stuff too. The big choice is specialization, which if your main character is a Mage, I suggest going Rift Mage as it’s thematically appropriate and extremely powerful but also not boring (you have to actually use the spells intelligently). Necromancer is just a bit weak but can be fun if you’re really into it. Knight-Enchanter is “OP”, in that it’s fairly easy to make yourself more-or-less indestructible by min-maxing it (not even to the highest possible degree), and it’s not very interesting, but if you want to be a Mage who melees and can potentially (slowly) solo the entire game (like in DA:O), that’s the way to go.
Re: stuttering, don’t know what you’ve tried so far but I had it until I disabled a setting in Origin (not DAI itself, IIRC) called “Enable Origin In Game” or something like that (at least I think that was it - I know I had stuttering and fixed it). See if that does anything.
Glad at least some of the French VA isn’t terrible!
Anyway, I’m playing Stellaris again. I bought the machine empires expansion when it came out and realized I’d never tried one so, so I am playing a race of Rogue Servitors - AI like a sort of very aggressive WALL-E, who believe their role in the universe is to provide for biological sentients and look after them, and perform best when 10-40% of their total population is useless meat-bags who they have on and I do not jest “Mandatory Pampering” lifestyle. Meat bags are not allowed to work or anything, and take up space on planets, but the more you have (up to 40%) the better the robots perform. People claimed 30-something percent seems to be the “sweet spot” and I tend to agree.
I’m doing incredibly well despite having made some “roleplaying” moves, dominating the left side of the galaxy, and starting to bring new races into my “care”. Oh that poor 21st-century tech race, about to take their first steps into the universe, only to be invaded by hordes of heavily-armed battle-robots (“known for their insidious tactics” the tech description ominously relates), smashing their puny meatbag armies and bringing them into our loving embrace. Remember, biologicals: Pampering is MANDATORY.
One interesting side-effect of the tech-path I’ve taken - my battles look very “Battlestar Galactica” (as in nuBSG). The rapid-fire autocannons + fighters/bombers + torpedoes + point defense mean my battleships get into awesome fights. I guess I’m kind of the Cylons but eh… (interesting you could take a humanoid portrait but still be robots if you REALLY wanted to be the Cylons). I also had an actually interesting-war in Stellaris (which does happen, but not most of the time), because I underestimated enemy forces (Inferior + Inferior actually meant slightly more ships than me, apparently!), resulting in the near-total destruction of my large main force in a rather epic battle with multiple enemy fleets, defense stations and so on, so had to play catch-up.
Is it more like Demon’s Souls than Dark Souls, or even less interconnected than that?