vin’s experience is pretty typical for someone who’s not a survival die-hard and has just started: the survival sandbox on Voyageur (the difficulty we’re both playing) can be very unforgiving if you don’t know the first thing about the game, Pilgrim difficulty is more lenient and Wintermute, the narrative mode, works partly as a tutorial, though, as I was noting in a previous post, even the game-as-intended experience of Wintermute isn’t always necessarily straight forward for a new player, in fact Hinterland has added an easier mode.
Thinking back to his recollection of going in circles, it happened to me too in my last session - and I was reminded of how common it was to lose my way in Minecraft until they made it possible to significantly extend the drawing distance.
I remember going back to an old world (2011) and being amazed how closely packed together were my landmarks because of the limited drawing distance, like Steve was this terribly short sighted person. Now the same has happened to me with fog in TLD, except it’s a natural event.
Normally I don’t get lost that easily - orienting yourself in TLD is often easier than Minecraft because the world is hand-crafted, whereas in Minecraft, areas were often unremarkable enough that one could easily pass for another. More realistic, in a way, if you want.
BTW dawn of Day 27: