I’m floating between a few games in my very limited gaming time of late:
I’m still slowly finishing up on The Witness. Still working on the castle and the sun temple, and there’s a whole underground thing I’ve not tapped. I could (I think) open up the puzzles on the mountaintop at this point but I’m trying to be (perhaps needlessly) thorough. Still, it’s a clever, meditative, wonderful gem of a game. I’m continually impressed by the sheer amount of diverse, clever puzzle-solving it’s managed to craft from a single mechanic.
I’ve just started playing some Vermintide with a friend. It’s a good time, reminiscent of Left 4 Dead but with a sense of progression and (slightly) better allied AI it seems. Still, the limitations of the bots are already starting to grate a bit. I’ll never understand why I could have voice orderable bots in Unreal Tournament in 2004 and yet it’s too much to ask in 2017.
Still playing the occasional bout of Monster Slayers but I’m beginning to see the cracks. Like a lot of “roguelike” games that have a sense of progression, success ultimately seems to be more a consequence of grind than of clever play. It’s a shame, a lot of the actual card mechanics are pretty cool - if there was a bit more ability to customize and maintain a deck between playthroughs (rather than getting reset every time you die) there could really be a lot of depth to this. As it stands, it’s a fun light game with a little deckbuilding and, sadly, a lot of grind.
I’m also back to Project Highrise, because I’m scrambling for a good builder/manager and it’s close to what I want. Picked up he DLC’s and am having a fun, easy-going time with it, but I still have a certain skepticism about the depth of the under-the-hood simulation. I honestly can’t tell whether that’s rational or not, but it is what it is.