Hurray, the system finally sent me a reply to let me reset my password.
I have mostly been playing even more Titan Quest recently. I was starting to lose interest in playing my Templar through Epic-difficulty a while back, but once I just started speeding through the maps and mostly just focusing on quests and bosses, it got better. Not much later he has actually arrived in the 3rd Act. Not much trouble with difficulty so far. I have started rebuilding the - previously regen-focused character build, because the charms and relics required for that build don’t fit onto the Epic and Legendary items I’m mostly using at this point. The build is supposed to end up looking like this:
I have taken 11 points from Adrenaline (regen), but have left everything in Trance of Convalescence since that also provides a very nice 15 % damage absorption. I have also removed all points from Psionic Burn since dots of the same kind (electrical burn) don’t stack and instead started investing in Temporal Rift (aoe-stun/petrify/burn) and Psionic Touch for my default-attack. Also, since both Temporal Flux and Defensive Reaction give more attack speed, it seemed to make sense to put points into Disable in addition to Pulverize.
Other than that I have levelled the Dual Wield-Champion into Act 3 Normal and the Burn/Armor/Shield-Juggernaut into Act 2 Normal.
Played a few hours of Space Run, but haven’t been able to warm up to it. I don’t really dislike it, it’s nicely challenging and has a meaningful ressource- and upgrade-system, but I have trouble identifying anything about it that I really like. Also, similar to Revenge of the Titans I’m noticing again that I dislike the possibility of turrets getting destroyed. However, Space Run has a faster pacing and more to do and conseuqently involves more Trial-and-Error.
And - thankfully - I’m finally starting to make progress in Pathologic again. I have made it through days six and seven on the weekend and I have visited the Apiary for the first time today. I was having a slight headache before, so I didn’t play long, but it was still interesting and I’m feeling mostly comfortable with the Survival-elements at this point. The main issue is still that the dialogue/diary-/quest-entries aren’t always helpful and hints - when they are there - can be overlooked easily. At times I have simply made assumptions that turned out to be wrong and while I have sometimes been searching for people in the suggested places in vain, in other cases I made things more complicated than they were. The game seems to e communicating in an inconsistent and unpredictable manner. Following the story- and character-developments has also been difficult and I can’t say that I’m understanding all that well what is going on. Part of it may be the translation, but a lot of the confusion seems to be very much intended. I guess I’ll see once I get to replay this with the english HD-version.