I’m pretty sure he already knew that, since there was plenty of discussion of that topic before you interjected, only without the prejudicial language.
I think you’ll have to forgive me for thinking you were directing your “frustrated parent” remark at the adults discussing how there was “nothing to do” in Minecraft, since BillButNotBen was talking about his own experience, I agreed with (some caveats), and you directed “you’re doing it wrong” comments to me in the same post.
Vanilla minecraft doesn’t have that many resources, and the progression is definitely underground. Iron and diamonds don’t appear on the surface, and you must be at a fairly deep level to get diamonds.
Caving is more efficient in terms of gathering ore in vanilla Minecraft if you find a cave that’s deep enough. Caving’s a fine way to get iron, but since finding a cave that’s down at levels 2-16 is very much a matter of luck, digging your own mine is the reliable way to get them. If you happen to find a cavern in the process, that’ll speed the process.
Yes, yes, I’m aware of enchantment, and that I was oversimplifying a bit in describing game’s progression. Personally, I lost all interest in advancing further in vanilla Minecraft once I realized how what a huge grind enchantment was, and how very random it was.
In my current game, I’ve got a fully stocked enchantment room, with the requisite large number of books crafted from leather gathered from my corral of cows. My opinion of Minecraft’s enchantment system hasn’t changed. Everything about it - getting the leather, getting magic “experience” by fighting stuff, making an enchanted book every time I hit 30 only to discover that it’s not something I want - is slow and unrewarding. I’ve only done it because it’s tolerable to do as a side project while doing other things. I don’t seek out experience because Minecraft combat is not my dish of tea, but I end up accumulating it inevitably anyway.
Potions from the Nether are not something that interests me in the slightest, since they’re about adjusting combat, and I don’t like Minecraft’s combat. I’ve brewed some long-duration Fire Resistance potions, but only because both Gregtech and Forestry demanded Blaze Rods, and Fire Resistance makes your life a lot easier if you’re fighting Blazes. I built a quick-and-dirty Blaze farm once I found a Blaze Spawner, so mostly I don’t need 'em anymore.
Honestly, I hate the Nether. The way it’s full of gotchas is frustrating. Eventually I learned how to play defensively there, like walling myself in against Ghasts, and treating every Netherrack block as potentially hiding a lava pocket created by a malicious random number generator. I still only venture there when I absolutely must.
I’m currently playing version 1.7.10 of Minecraft, since that’s the version that’s most widely required by mods. I started with 1.10.2. Even though there’s a two year gap between the two, my feeling is that differences are fairly minor. Yeah, I miss some of the user interface improvements, like the off-hand item and auto-jump, and I think 1.10.2’s cooldown on attacks is a good idea. Whenever I’m fighting stuff in 1.7.10, I feel like a kitten batting at things. Still, it doesn’t feel like the larger game is that different.