KRZ must have been in the long tail for years now, I cannot blame them for looking for other income sources.
Going console, it’s effectively launch day again, with all the buzz that brings along and subsequently, fresh money.
All the other customers already paid for the season pass a long time ago: one can argue those existing customers have a right to what’s theirs, and in theory I don’t disagree with that. Cardboard also released some free interludes that could’ve been paid DLC if they wanted to squeeze them, but they didn’t.
In practice, it’s well known that it’s hard to predict the exact costs and effort needed to make games until they’re truly and verily finished, more so when the development process stretches into years long.
Honestly, I wouldn’t be very much surprised if the money from day 1 customers had already run out a long time ago, but to finish the game they need to, at the very least, keep the lights on, pay the bills, put food on the table.
So the real choice comes down to getting the game finished in the timeframe that is feasible, or not finishing it at all.