Limited, dull, un-fun.
The trouble is, the indirect descendants of the Ultima Underworld series games do exist, thanks to convergent evolution. We call them the Elder Scrolls games. They started as something different, but each iteration has moved them closer to UU style, well, except Skyrim maybe but that’s arguable.
So when we get this incredibly clunky, cheap-looking (which low-budget games often are not!), clumsy-gameplay deal (even compared to TES games!), that’s not great to start with.
When we find out that they’ve removed more or less everything that made Ultima Underworld Ultima Underworld, well, that’s a lot worse. UU 1/2 were fantastic experiences because you were dropped into this terrifying world, looking for ways to survive and get out, and having negotiate with people, deal with tricky situations, explore this sprawling, interconnected labyrinth, and so on. With UA, most of that is gone - there’s no real talking to people or deal with factions. You get “missions” off what is essentially a messageboard, and you go on the missions (which have limited/fixed save points, presumably because, I dunno, Dark Souls broke the developers brains or something?), and then you come back this hub, and go do more.
It’s completely bizarre. It’s like, what if someone played Demon’s Souls and Dark Souls and maybe Skyrim, and HEARD about Ultima Underworld, say, third-hand, and wasn’t very good at making games, and tried to make a successor to UU on that basis.
And I say that as a KS backer. Probably the first KS I genuinely regard as a loss (at least E:D is impressive, just not the game I thought I was backing).
Unlike stuff like The Bard’s Tale, which is really just a serious mechanics-overhaul and some extra content away from being a good game, I think UA may, sadly, be beyond fixing. Particularly as it is not selling well. What’s double-sad is if they’d just actually gone for a straight UU remake, no matter how lazy, rather than indulging various bizarre ideas, I think the same team could have made something really solid.
(It also complies with LexW’s Rule of Kickstarters, which is that if I don’t like how the concept art is looking, it will almost certainly also turn out to be a pretty bad game.)