Talking of new DLC, CA announced that the next DLC revises the Wood Elves, and adds a Wood Elf lord playable in the Vortex, as well as a new lord for a Warhammer 2 faction (so High Elves, Dark Elves, Skaven or Lizardmen - can probably narrow it down to Dark Elves or Skaven given the other two have 6 lords), presumably with unique campaign for both (i.e. not standard Vortex), as that’s been the pattern for a while.
This is pretty interesting particularly because CA said they didn’t want to do “DLC for DLC”, yet Wood Elves aren’t even WH2 DLC, they’re WH1 DLC. They’ve done it in this fiddly way so if you don’t have the WH1 Wood Elf DLC, they’re only playable in Vortex, but if you do, they’re playable in ME aaaaand you get another extra Wood Elf lord beyond the one in the pack (which would me WEs would actually end up with more lords than a lot of people, including the Empire).
In other Warhammer 2 news, I finally finished a “Very Hard” (VH) campaign with Tomb Kings, which was pretty cool - did Vortex Lybaras, and boy did I shoot a lot of arrows. I also did it without reloading at all, which is literally the first time that’s ever happened, but I didn’t get an achievement for that, I guess you don’t unless you actually select Iron Man or something.
I noticed the main thing which determines whether I finish a VH campaign doesn’t seem to be what you’d expect, like whether the faction has interesting battles or whatever - that matters a lot at the beginning, but most of them do. Rather it’s all about how well they auto-resolve for me. On VH, you get crazy numbers of armies being thrown at you from every direction. An awful lot of these armies will be relatively weak, but not completely useless, and somewhat boring to load all the way in, easily defeat, load out, and so on (going to take 5+ minutes at a minimum, every time). When your faction has auto-resolve working properly, you can just press that, and boom, your army takes light damage (which it can probably heal up), and that enemy army is gone. This means you can avoid a lot of potentially boring battles - especially as when you actually fight a battle, a lot of the enemy will escape alive, unlike with auto-resolve (so you usually have to fight them, and then either fight them again). Saving 5-10 minutes of relatively dull battle per enemy army is hugely helpful in keeping me playing, especially as you sometimes might have 2-3 per turn (!!!). I still fight the interesting battles, of course.
If you’re playing a faction which auto-resolves badly or just unreliably (like, say, Skaven - but even Empire and some others do), you can’t do that, especially if you don’t have a good way to quickly recover lost troops. You end up having to fight a lot of battles that are foregone conclusions with a human in charge, but not without, and that gets pretty old.
I’m not sure what exactly to do with this information, or if it even pertains to anyone but me, but there you.