@P1ayerOne - It’s really not well optimised tbh, I can run Project Cars 2 with a beautiful-looking environment with 1.2 SS (which is fine for me), iRacing with most things turned up and the same SS, and the same for Assetto Corsa, plus everything else I’ve mentioned on decently high settings, on a GTX 970. If I need a 1070 to play it and still have to turn things down that’s not good at all.
You’re right about VR making driving much much better though. In iRacing VR has been basically a cheat mode allowing me to thread my way through carnage in ways that I could never have done before, to run really close to other cars safely and to battle much more aggressively than I have in the past. It’s wonderful.
@WoodenRobot - It depends on how you perceive value, how you handle the motion sickness, whether you have the space for room scale, and whether you’re willing to fling yourself around like a lunatic. In my case I had a whole load of games already in the ideal space for VR (ie seated cockpit-based games) so I got a good pay-off straight away from those. In terms of the stuff made for VR, to be fair a good deal of it is utter shite, your standard wii-style shovelware. Then again so is a good percentage of the new stuff appearing on steam at the moment. That said, among that there are some absolute diamonds, and the question therefore is whether the amazing experiences you’ll get with the diamonds is worth the money. For me it is, your values may differ, and note that how much you can get from it may depend on whether you have the space to do room-scale stuff (which, to be fair, most people in the UK don’t).
On a side note I tried Quake 2 VR last night, using the sticks on the touch controller for movement while still retaining the room-scale stuff… it was awesome. Not a hint of sickness surprisingly. It was nice to get away from bloody teleport controls (which frankly can be quite disconcerting, especially the comfort-turning which just leaves me wondering which bloody direction I’m facing).
The really interesting thing is that enemies I’ve long tired of suddenly become much more threatening when they’re looming over you. The grunts in Quake 2 were actually properly terrifying, as were even the zombies in Minecraft/Vivecraft (though I suspect that’s in part due to me not yet having a handle on the controls - may try to get something similar to what I had in Quake 2 as that worked really very well). Annoyingly I punched the light shade a few times while punching trees so I had to stop that and use the button instead… booo!