Darkwood: A lot of the charm is in the soundscape, but I wanted to show off one particular part of the game which I have personally enjoyed the most. Preparing for and then surviving the nights. That’s were the game comes together best, because the ressource-gathering provides the player with crafting material for various tools to survive the night. And getting through in one piece means getting reputation and thus being able to buy important supplies.
During the first night I forgot to turn on the generator and then proceeded to just sit there in the darkness, listening, staring out the irresponsibly unbarricaded window.
The first hideout in the Dry Meadow was pretty nice. The generator (to the left) was in a separate building, but aside from that the walls were undamaged and there was even a proper bed. It has no function, but still. You can see light escaping through the barricaded windows.
The third hideout in the Old Woods is in pretty bad shape in comparison. At that point I was using bear traps routinely. Hidden away in my claustrophobic little corridor.
The swamp hideout isn’t any better, except that the threat is even more pronounced.
But sometimes it works out. A good night’s work I’d say